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Andrew _GF

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Andrew _GF last won the day on May 20 2021

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  1. Hey all. I have a cool tutorial to share. How to screw 3ds Max with a quick modeling technique. Tom is taking on a simple, but sometimes troublesome shape and giving you a quick modeling tip. We will be modeling in 3ds Max using a quick and convenient technique that you can use on your end. It will allow you to easily 3d model both convex and concave screws and threads in 3ds Max. Be sure to let us know in the comments if you found this 3ds Max modeling technique useful! ? Timestamps: 00:00 - Intro 00:30 - Convex thread 03:29 - Concave thread 04:54 - Outro
  2. Hey The video is out! What to expect from Corona renderer 8? We're taking a deep dive into the upcoming Corona 8. With the release around the corner be sure to be prepared for what's to come. In this video, Tom will guide you through all the major new features and try them out in production. I hope you will find it useful. More tutorials are coming, so see you soon!
  3. Hey! Michał here from CG BBQ. A new video about new features of Corona 8 is coming on our baby-channel. Don't let the upcoming release surprise you! Tom will be taking all the new features coming in Corona 8 for 3ds Max and putting them to a test. We'll be slicing, scattering, and putting stickers on fancy cars. Don't miss out and stay tuned for the full video! We'll cover the following new features: - Decal objects - Slicer material - UVW randomization by polygon - PhysicalMtl tall parameter for reflections - Chaos Scatter (currently Corona Scatter aka. CScatter)
  4. Hey. We published the final tutorial video. Hope you will find it useful. 18 steps to customize 3ds MAX UI for archviz projects (updated) In this tut, Andrew shows how to customize 3ds Max for modeling architecture. You will learn how to get rid of useless panels taking away precious workspace. Hotkeys and quick buttons will speed up your workflow. Other settings will help you manage your scene and work with the precision required in archviz. Finally, you will learn how to save your setting so you can switch between various UI setups and move them to a different 3ds Max installation! Timestamps: 00:00 - Introduction 00:09 - Setting up System Unit Scale 01:39 - Setting up Display Unit Scale 02:13 - Adding Hotkeys for Views 04:18 - Adding Hotkey for Measure Distance tool 04:39 - Adding Hotkey for Convert to Editable Poly 05:09 - Setting up Snaps 05:34 - Changing default Reference Coordinate System setup 05:56 - Customizing Toolbars and Panels 06:21 - Turning off the ViewCube 06:25 - Adding Layer Explorer 06:31 - Adding quick buttons for Modifiers 07:04 - Locking UI layout 07:25 - Adding more scene Undos 07:43 - Extending Auto Backup interval 08:01 - Turning on automatic Cross/Window selection 08:38 - Expanding Command Panel 09:10 - Turning off Preview Highlights 09:27 - Changing the Vertex size 09:44 - Saving customizations 09:52 - ENU folder 10:03 - maxstart.max scene 10:20 - Quickly reverting to default settings 10:58 - UI customization saving options in 3ds Max 11:07 - Saving workspaces 11:36 - saving UI from Customize - Save Custom UI scheme 11:56 - Custom Defaults Switcher 12:17 - Summary 12:32 - Custom settings paths in 3ds Max 12:39 - Useful Hotkeys See you in the next one!
  5. Thank you Tom Bussey ------------------------------------ Michał here from CG BBQ YT chanel. A new video about customizing 3ds Max UI for archviz is coming! We published it some time ago on GarageFarm.NET Academy, but an updated version is going to appear on the CG BBQ channel devoted only to 3ds Max tutorials. (Academy was mostly about Blender) Unfortunately, I went crazy in the process of making the remake. https://www.youtube.com/watch?v=IMYRZquJDXg See you soon!
  6. Hey all! I would like to let you know that a new 3ds Max tutorials channel has just started. – CG BBQ ! We are going to cover topics ranging from modelling and texturing to rendering homemade vfx and animation. Here is our first material. Creating a transition animation in 3ds Max with Corona distance map. Using Corona's distance map in 3ds Max Tom unveils a technique you can use to transition between two different shaders. We'll be mixing materials and animating objects to get the scene rigged and ready for rendering. The tutorial covers rigging your scene, creating shaders with Corona's distance map and Bercon noise for the creative fringing effect. You will be able to mimic the same effect in your animations or upscale the effect and use it in your interior scenes to create compelling material transitions. Hopefully you will like our materiuals. See you on the channel! Tom and Mike
  7. Hey guys! Another podcast from our mom’s basement is online. I hope you will find it interesting. S03 E13 | From MMORPG games player to AAA visual storyteller - interview with digital artist Mathias Zamecki In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry. Mathias has worked for numerous well-established brands including Blizzard, Digital Domain, Riot Games, Blur Studio, CD Project Red, and many more. Despite his young age (Mathias has just entered his thirties), he has gathered massive experience in the CGI industry. Being a self-taught artist required a lot of drive, passion, and perseverance. Mathias is very active on a lot of social media platforms so make sure you follow him to see what he’s up to (there’s always something inspiring going on) and to get valuable resources and tips that can help you on your digital artist’s journey: https://linktr.ee/mathiaszamecki
  8. Hi guys! Andrew here from GarageFarm.NET Academy. I would like to share with you the new CG Talks podcast episode. How to get rich and famous making animation, or die trying - VIVIX Studio | S03E12 How can you build a company, find financing and make your big dream animated series project a reality? Easy, peasy... First take a part in a worldwide animated project like “Love, death + robots” that made a smashing success on Netflix. The next thing you do is find the perfect business match and team up with the best 3d artists you can find to establish a high-quality animation studio. Sounds too cocky? Our special guests in this episode have a lot to tell you on how it can be done (and actually is). Ladies and gentlemen, please welcome Ilya Kuzyuk (CEO) and Ilya Mozzhukhin (Animation Director) from VIVIX studio. They met together as a very unusual combination of artistic and business talents to break straight to the first class of ambitious animation projects. Their dream was clear - to create high-end animation for adults (a whole new generation raised on animation and video games which they are a part of as well) But why make something great, just for a few people to watch. Their plan was to hit big time from the get-go. Long animation projects are no peanuts and require a lot of money to make. Ilya Kuzyuk as the business brains of the team based on his rich entrepreneurial experience knew exactly how crucial it is to secure proper financing. First, they did some contract gigs to raise some money. Achieving some success in that field they quickly realized that doing client jobs takes away their focus and effort from the big goal - which was their own original animation project called Artificial Detective. They decided to search for an investor willing to bet on the project. They knew no one would buy the idea without any substantial pre-production work that could pitch the project. With the funding they had, they’ve prepared a lot of high-quality concept work (which they agreed to show on-screen to our beloved podcast audience) In the podcast episode, we also discuss the pros and cons of using Unreal Engine in animation productions and the future of offline rendering. Digressing to topics like remote work and the pandemic, the crucial importance of storytelling or unusual merchandising ideas. If you are interested in 3d animation, making business with art projects, or just a fan of sci-fi series on Netflix, Disney+, HBO, or other streaming platforms of your choice, you will find this episode insightful and interesting. Enjoy!
  9. Hey guys. Andrew here from GarageFarm.NET Academy I have another tutorial to share. It's one of our Holiday Cabin tutorial series. Generating procedural stone walls in 3ds Max with Corona Scatter In this tutorial, Tom shows you a technique he used to create some of the background props for our cabin project. Using Corona’s native scatterer and two external plugins, Debris Maker and Lazy UVWs, Tom will be generating a fully parametric and randomized stone wall. Using Corona Scatter will ensure the generated geometry is well optimized while being highly randomized thanks to the Debris Maker plugin. You can use this technique to create stone walls of any size for your next archviz project with just a few easy steps. Fully procedural stone walls can be quickly inserted into any scene, edited, and made to fit your environment. With a little bit of tinkering, you can also use the same technique to generate assets for your interior scenes. Timestamps: 00:00 - Intro 00:17 - Additional plugins 00:41 - Generating stones with Debris Maker 01:47 - Corona Scatter 2D distribution 02:59 - Randomizing the distribution 04:16 - Texturing the stones with Lazy UVWs 05:23 - Adding randomness to stones 06:27 - Corona Scatter 1D distribution 07:11 - Outro I hope you will find it useful.
  10. Hi guys. Andrew here from GarageFarm.NET Academy. If you would like to switch from Substance to Quixel check our new tutorial. https://www.youtube.com/watch?v=9AxOHBHfYTQ In this video, Amiel will show you the best tips for switching to Quixel Mixer while also comparing it to Substance Painter and answering the question: Can Quixel Mixer and other third-party software be a viable alternative to Substance Painter for old and new artists? Timestamps: 00:00 - Introduction 00:20 - Project setup 01:12 - Baking inside XNormal 03:34 - Creating a curvature map 05:20 - Importing maps 05:46 - Adding a material 06:30 - Opacity and emissive maps 07:00 - Exporting maps
  11. Hey!Check another CG Talks interview. This time we invited Michael Bridges from Canopy Games. What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast. This time we've discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice? If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor's point of view and get some inspiration to choose your learning course - You'll find the conversation interesting with a big dose of positive energy and humor! Have a listen and enjoy!
  12. Hey. Andrew here from GarageFarm.NET Academy. I'm sharing an extension to the above tutorial. Hope you will find it useful. 3 Useful Tips in Adobe Substance Designer In this video, Amiel goes through the design process behind the dark wood planks material, 3 useful tips for making Substance Designer easier, and a sneak peek into the full material creation process! This is the part of The Cabin Series - a saga where our artists created an archviz scene from the scratch, using a multi-software working system and sharing their effects with the audience! Every Monday and Friday we will upload new videos to its playlist -
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