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cg4

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  1. Hi Chris, Thanks but I've resolved the issue. I just had to increase the reflection/refraction override depth value under Vray Global switches and this corrects the problem.
  2. Thanks for your help, I've attached a screenshot showing the breakdown of the flake material and also the glass. Mine is currently a blend material, but I have tried this with just the flake on its own and the result is the same. So I'ts either the flake causing the issue or the version of Vray as you said. Thanks
  3. Hi, I've encountered an issue while attempting to use Vray Stochastic Flake. My Scene requires me to render a material with Stochastic Flake behind a pane of glass. However every time I render this the flake does not show and renders black. Hopefully this is something simple that I'm missing when building the material, but any help would be much appreciated. Im using 3DS Max 2017 with Vray 3.40.02 I've attached an image to show what I'm getting in the render. Thanks
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