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peterpiper

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  1. Hi everybody! So this is may setup: -render is mental ray -a studio setup which contains 3 photometric lights and simple mesh with a a glossy arch& design material on it: reflection gloss: 1.0 ior: 2 in the scene there is also an hdr witch has a dimension of 2000x1000. it is plugged into a environment blur map. for the overall exposure control i using the logarithmic control. as you can see that the photometric light above is completely blurred. i used work with vray but now i want to take a closer look on mental ray. is there a way to get sharper light reflection?
  2. Hi everybody. So this is my setup: I'm working with 3dsMax 2018 and render with mental ray. Simple mesh with a ARCH&DESIGN mat on it. Reflection Gloss: 1 IOR: 2 Lighting: - 3 squared photometric Lights - HDR map plugged into an environment Blur map - The dimension of the HDR itself is 2000x1000 - Using the Logarithmic Exposure control Normally I'm working with vray but now I'm trying to taker a closer look on mental ray. As you can see that the area lights in the reflection are blurred and i can figure out why? The something happens when I'm using Area Lights instead. Please let me know.
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