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MAX Tools

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  1. Hello everyone! This new generation converter was released after version 3 and has various new features and improvements: support for more materials, maps and other scene components, more choice of materials to convert, interaction with converter functions through built-in maxscript methods (API), as well as more flexible conversion options and scene adjustments. The following renders are currently supported for conversion to V-Ray: Default Scanline (Standard), Corona Renderer, FStorm Render, Octane Render, finalRender, Arnold (basic), and as additional - NVIDIA iray (unofficial) and Brazil Advanced materials. A more detailed list of materials, maps and other scene components supported for conversion can be found here. More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates and leave your suggestions for improvements and new features.
  2. Hi guys! I am pleased to inform everyone that a new update of V-RayMtl Converter 3.9999 v3.9999 update includes many new additions: improved collect and handling of all materials used in the scene (including all materials used in ForestPack, etc.) in the "Batch Conversion" section added the ability to convert files from subfolders and save converted files to their original folders. the "Advanced Fix" section has been renamed to "Advanced Tools" and reorganized for better usability. improved scene handling when using the "Set Rendering RGB prim." function in the "Advanced Tools" section. You can read more about this update and get this plugin here: https://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter or here: https://maxtools.3dzver.ru/vmc -------------------- Best regards, MAX Tools
  3. V-RayMtl Converter 3 - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to batch conversion of materials in multiple *.max files has become available. Also, from version 3.9992 added the ability to automatically configure ACEScg workflow in V-Ray. https://maxtools.3dzver.ru/vmc
  4. Hello all! Our team is pleased to present and recommend for use the plugin "V-TayMtl Converter 3", which, in addition to converting materials, lights, cameras, proxies and other scene components, can now also automatically adjust the workspace in ACEScg or sRGB for rendering in V-Ray! This corresponding function does the following: depending on the option selected, switches to ACEScg or sRGB in the [Render Setup> Settings> Color management> Rendering RGB primaries] finds all VRayBitmap and VRayColor maps in the current scene and determines the purpose of these maps - displayed in color (diffuse (albedo), reflect, refract, translucent, sss, selfillum, environment/light etc.) or with technical data (bump, glossiness, displacement, ior, anisotropy etc.) and separates the map instances (if any) in the conflicting slots. toggles the [RGB colorspace] and [Color space transfer function] maps according to the selected color space. In this case, the function determines whether a bitmap texture with special suffixes in the file name (_lin_srgb, _srgb, _acescg, _raw) is used or the file name is used without a suffix. optionally, you can enable gamma correction in [Render Setup> V-Ray> Color mapping] and rename duplicate map names that may be after splitting instances in conflicting slots. "V-RayMtl Converter 3" allows you to switch to the desired Color Space with one click! You can read more detailed information about this plugin here: "V-RayMtl Converter 3" Official site or here: ScriptSpot "V-RayMtl Converter 3" are officially tested by the Autodesk® team and also is available in the Autodesk® App Store. Good luck and great creative work! Best regards, MAXTools team.
  5. Hi guys! With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.4 v3.4 update includes many new additions! The list of additions is given below: - added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section - added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section - added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section - improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section - changed licensing system for use in offline mode - more optimized code and improving for conversions You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter or here: http://maxtools.3dzver.ru/vmc Best regards, MAX Tools
  6. Hi everyone CG artists! I can offer a very good tool for converting materials from V-Ray to Standard, as well as to convert many other materials to V-Ray! This tool is called "V-RayMtl Converter 3". V-RayMtl Converter 3 - is a new version of the maxscript known as V-RayMtl Converter. This version is the next generation after version 2.5 and in comparison with the previous version new features and improvements appeared in this version: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components. Here is a brief description of its features: "V-RayMtl Converter 3 - The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch & Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as the reverse conversion to Standard Materials (which is very useful for game developers, modelers etc.)" More information about this tool can be found here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter Or here: http://maxtools.3dzver.ru/vmc Good luck and great creative work! Best regards, MAX Tools
  7. Hi! I can offer a very good tool for converting materials from V-Ray to Standard, as well as to convert many other materials to V-Ray! This tool is called "V-RayMtl Converter 3". Here is a brief description of its features: "V-RayMtl Converter 3 - The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch & Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as the reverse conversion to Standard Materials (which is very useful for game developers, modelers etc.) " More information about this tool can be found here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter Or here: http://maxtools.3dzver.ru/vmc
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