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jadhav333

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    jadhav333

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  1. good work, allan.. looks neat.. hey.. sketchup seems to be good too..
  2. looks like i am going to answer my own queries.. i just checked out this link on the FAQ. http://www.cgarchitect.com/vb/faq.php?do=search&q=RSS&match=all&titlesonly=0 I just have to selct the respective url from the FAQ and paste it in the rss reader.. simple isnt it..
  3. hi jeff.. Do we have a RSS feed of cgarchitect forum.. like as in how we can get the latest updated thread/post on the forum as a RSS feed.. If we dont have something like it.. it would be great to have one.. Edit: Oh, It appears that we do have RSS implemented on cgarchitect.. but I am not so sure how to use it.. If only somebody could help..
  4. nice work.. i feel the render seems a bit flat and the building lacks in depth.. the photo montage work seems good..
  5. i dont know about that.. but the extract tool in photoshop does a good job..
  6. The way I handle this is so.. while assigning maps/textures , I browse to to the actual library and use it as is, unless the original needs to be edited( in which case a copy is made first). At the end of the project, I use the utility Resources Collector in Max, which automatically identifies all the texture maps used in the project and copies it to a new user specified (read 'Maps') folder within the project root folder and also updates the link reference in the material editor.. all this in a matter of minutes. This helps archiving when it is needed.. at the end of the project..
  7. You can select all vertices at a sub object level and weld them with a 'weld threshold' of 0. The logic being that if the polygons are overlapping, the vertices would also be coincident. and a 0 threshold weld will weld the coincident vertices, in effect will eliminate the additional polygons. This just might work.. try it out ..and let us know.. Hey, take a backup before you try this..
  8. 1st and foremost, you will need a better set of photos than the one provided. You will require orthogonal shots of each side that is at least 6 photos at high resolutions. In addition, you will need to see each sides from an angle to get an idea of the depth of the detailing. You can place the orthogonal images as a BG in the viewport and trace out a rough sqaure section polymodel of each side independent of each other. You can later add more detail using polymodeling techniques. Once all sides are done, you can align them in a box shape and attach them together and do some more polymodelling to finish the joined parts. About the costing, that is very difficult to say. It all depends on your resource expenditure as discussed earlier, your profit margins, your hourly rate, no of hours required to do the job( This will vary from person to person depending on his/her skillsets). So you will have to take a call there. Whatever you decide in terms of no. of hours required, make sure to add some buffer time. You never know, the machine may conk off halfway through or the internet service goes bust just when you want to send across the file to ur client and you may have to rush to another block/suburb to find a cyber cafe . To my knowledge, the .stl format is a preferred format used to construct / print 3d moulds from actual 3d files. It stands for stereolithography. But u will have to check this with the client. 3dsmax does support export to .stl & .iges (which is another cad format popularly used by mechanical engineers) This is the best I can help. By the way, the reference photo looks more like a 3d render to me.. since the BG is very uniformly flat and even the perspective is very flat. If, indeed its a real photo from a real grill and the client has the grill with them, they will have no issues giving you multiple photos from all sides.. Without the additional images mentioned above, It will be almost impossible to come up with a precision model. But what I would assume is that the client has picked up the image from some competitor and is trying to reverse engineer the grill by preparing a 3d model and making a mould out of it. But thats just my guess. whew... Hope this helps..
  9. i have encountered similar issues, when I create a sloping roof using loft.. I just resolve the issue by overriding the loft mapping with separate planar uvw mappings to each side of the loft.. if there is any other solution.. i am all ears..
  10. i have encountered similar issues, when I create a sloping roof using loft.. I just resolve the issue by overriding the loft mapping with separate planar uvw mappings to each side of the loft.. if there is any other solution.. i am all ears..
  11. HI Chad.. The mesh appears to be a highly detailed model. I havent checked the max file as i donot have max9 yet. Whats ur machine spec.. would like to know did u have any hiccups while working on the model.. due to high face count..
  12. what about the small grass like bush in the foregorund?? is that 3d model or a photo montage.. or is it a texture on a plane?? looks very real..
  13. jadhav333

    Vray glass

    if u have resolved the issue.. please do post the corrected image..
  14. Can you please share some typical template data or naming conventions, so everybody can benefit from that info? (Maybe in a doc / pdf format.)
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