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bzubrick

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  1. Can't say much about Rhino, Sketchup, and Octane but experiencing the CS5 32-bit and 64-bit tryout with a quadro fx5600 blew my freakin mind. I have yet to try it out on another video card and don't know if the quadro is deal breaker in the difference but compared to the CS3 trial the perfomance enhancement is through the roof!
  2. start button, all programs, navigate to 3ds max program group folder, select change graphics mode. I would also suggest updating graphics card drivers.
  3. You will need a 64-bit version of 3ds max in order to install the 64-bit version of Vray.
  4. I am having several issues with the contents of interior_lighting.zip files. quicktimes appear to be corrupt. If I try to open them they don't ever display anything(video card driver issue? I don't know?). I have the latest version of quicktime. both max files crash max upon loading the files but I have been able to merge part of the model into a new scene. some part of the model is causing the error. I haven't narrowed down what yet. From the wmv video that is working, it appears the tutorialist is using a beta of Max and has natFX. I am not running a beta and I don't have natFX. Could this be the problem? Any help would be much appreciated. Thanks.
  5. I am beginning to feel I am in the wrong for explaining what I am explaining. could you explain how I get these images with my setup. thnx:confused:
  6. pulled directly from vray help index Shutter speed - the shutter speed, in inverse seconds, for the still photographic camera. For example, shutter speed of 1/30 s corresponds to a value of 30 for this parameter. either way, his other settings aren't correct for how I am explaining to setup. I think his suns intensity multiplier is off the default 1.0 and he's got a manual node for sky map. he should be getting an image that is too bright with those settings and if you think his shutter speed should be lower than his iso need to be even lower.
  7. change shutter to 300(photogeeks will shreek but the inverse thing is not applied until it starts proccessing the render),keep iso at 100, turn off vignette, change f-number to 8, drag vraysky from enviro dialog(press the 8 key) to enviro override in render dialog and also to a slot in material editor to make sure that it not set to manual sun node, make sure size and intensity of sun is set to 1.0, change GI bounce to 1, on Irradiance map if high takes to long set to medium(I have notice little difference with well modeled geometry) and check show calc phase, try light cache for secondary and make sure show calc phase is checked(this will provide a preview of how well the scene is lit), for color mapping I would use reinhard with gamma set to 1.2(it weakens the shadow darkness). i hope the render dialog image was just to show your settings. you need to render the camera view and more importantly the vray camera view for this to work. has the render time improved. run tests previews at low res and once you get that right setting render at high res.
  8. if you can I would update to 1.5 sp2 that is if you have usb the dongle/ hardware lock key. I forget which release they required the key. check chaosgroup site it should say. I don't really no why you have to use the vray physcam other than that the vraysun/sky/cam form a simbiotic relationship. one will not work correctly without the other. if you have to use max cam then use direct light. the vray physcam's exposure setting works better with the vraysun and there is less tweeking required with vray sun.
  9. I still consider myself a noob at vray but if that is the vray sky in the background of your image then there is some exposure issues going on with your scene. IMO it is not good to mix lights with or have more than one light in an exterior. if you are using vraysun as light source you wil need to use vray physcam. what version of vray are you using. if Vray 1.5sp2 then dump a vray sun in the scene. if it asks to replace the background w/ vraysky than do it. check enviro override in render dialog and add vray sky map to enviro override. lose or reduce vignette in vray. in color mapping use reinhard only if you like the burn look or really bright almost blinding whites. in the color mapping boost the gamma .1 at a time tell you see what you are looking for. for the sun settings make sure the sun is behind the camera and set turbidity to 4.0. remember to keep vraysun/sky/cam together. don't use manual and make sure exposure turned on. if you use the default out of the box settings for vraysun/sky/cam you should be ok with tweeks i mentioned above. create ir maps and brute force or lightcache at low res and save. then boost res and render using the gi files. hope this helps and hasn't been suggest before. last thought, do you have gamma viewport turned on? try turning it off.
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