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ctk111

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  1. ctk111

    3D Shingle Roof

    I want to create a 3d shingle roof with a random variation in the width of the shingles. I could create a shingle and array it, but then I won't have the variation in width. I have multiscatter, so I think that could work, but I don't want it to be a scatter object. Any suggestions are appreciated.
  2. Thanks for sharing. According to the video, the modeling and texturing occurs before the object is converted to a point cloud. Once converted, I believe each point would be assigned a color value. Like the traditional pointillism style of painting. Still not sure how having that many points on screen would be possible. Can any of the available graphics cards handle rendering that many points in real time and with that many frames per second? It seems to run pretty smoothly on the video.
  3. Great, thanks for the suggestions. I'll give them both a try.
  4. I have a number of objects that I have arrayed, but I want them to have a slight random shift so they're not perfectly aligned. This seams simple enough so I feel like I'm overlooking something. Any suggestions? Attached is an image of what I have so far.
  5. How do the graphite modeling tools in max compare to mudbox?
  6. Whey aren't you referencing the various scenes which come with the software? They already have prebuilt navigation nodes which obviously you could reuse in your scene or make changes where needed.
  7. Just curious if anyone has a suggestion on which quadro driver to use? There are quadro performance, quadro graphics, autocad performance and max performance options. I currently have the graphics driver installed. I'm wondering how much of a trade-off is there going with one over the other? Is there really that much of a noticeable performance issue between graphics, standard performance and max performance in max?
  8. Anyone have any suggestions or experiencing using storyboard software? Is there one that might work better for real-time project development over standard animations? Thanks.
  9. Since you're using max, you should take a look at Autodesk Design Review. It's a free viewer and will allow your client to explore/examine your model with textures applied.
  10. Thanks for great info. I thought all was lost once you performed the boolean operation.
  11. After performing a boolean operation on an object, I lose all previous modifiers in the stack. Is there a way to preserve these before using the boolean operation? Thanks!
  12. I've been looking into real time for years and I've experimented with most of the engines out there. When you factor in quality and cost the Unity engine has completely changed the game. I think Unity will put an end to quest, virtools, etc. Pure game engines such as Cry and Unreal is a different story. IMO there would have to be a real exception to go that route. Every engine out there has its quirks, but Unity has worked seamlessly. The textures come in already applied and your model hierarchy/naming conventions are maintained as well. It's really very simple. Go with Unity. You won't be disappointed.
  13. Someone passed this link along and I thought everyone here would enjoy it. You might want to pass it along to your clients. http://www.cgchannel.com/2010/03/what-you-dont-understand-about-3d/
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