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oluv

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  • Display Name
    oluv
  • Country
    Austria

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  1. i like your demo a lot. a question: how do you manage to get an equally bright exterior and interior? if i use vray sun for lighting i have either overbright outside areas or dark inside areas. i never manged to get both equally bright. some use HDR textures but i like your approach which looks quite natural. do you have some fill-lights or some special tonemapping-method?
  2. itarc

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  3. oluv

    vraymtlid

    i am having exactly the same problem that my vraymtlid renders entirely black. how were you able to assign IDs in the material editor? i cannot seem to find any possiblitiy to assign IDs to any materials. thanks for any help! edit: found it!
  4. a customer asked me about a simple interior design app. so far they are not using any CAD application, but rather doing sketches and hand-drawings which then go to an architect who does all the CAD and 3D-work (which is ugly btw) to tell the truth i didn't want them to suggest learning ACAD or something similar. they just want to be able to draw simple digital plans which can be passed to a customer or an architect who can then do all the further work like clean mass-plans, 3d-views etc. only sketchup and rhino3d came into my mind. but sketchup is rather a 3d-modeller, rhino can also be used for simple 2d-work. autocad is just too clumsy to use for a beginner IMO. but i wanted to ask if there are any known interior-design apps, either for simple 2d-drawing or 3d-work? the customer usually designs all kinds of restaurants, bars and such, so he should be able to do anything simple in as short time as possible. or would you suggest i teach them rhino, or even some other CAD app? thanks for any suggestions!
  5. another example. i did this 3d-model for an architect within some hours so that he could let the client walkthrough and feel the space. i kept it very simple and abstract in order not to define any materials or functions. when the architect walked through the virtual model he didn't like it and preferred using the physical model for the presentation instead. he didn't want the client to walk into areas, that were not entirely planned... well, so why is he doing any design, if he is afraid of the result? i attached an image of the real model and a screenshot from the virtual one. you can download the quest-exe here: http://forum.quest3d.com/index.php?action=dlattach;topic=66634.0;attach=128567
  6. here is a recent example of a virtual model that was presented some days ago to the public: http://forum.quest3d.com/index.php?action=dlattach;topic=66424.0;attach=128322
  7. thanks for the tip. but for now i did it another way. i just duplicated the lit surface and turned it invisible to camera. i assigned the desired material to the other one and voila! but i had to offset the other one slightly in order to avoid coplanar rendering-artifacts as increasing secondary ray bias didn't help at all. well a bit more work than simply applying a vrayoverride material but i will try it.
  8. I have an object with a textured vraylightmtl assigned to it. i have to crank up multiplier quite a bit to let it emit enough light for the scene. unfortunately now the texture is only pure white. what trick can i try to bring a bit back of the texture without loosing brightness of the light? i would like render it in one single pass. i tried composite-material but didn't achieve the desired effect. i hope someone can help! thanks, o.
  9. i am also interested in a mac-pro. but is it true that under bootcamp and windows xp32 only 2gb ram can be addressed, not the typical 3,25? i would go for xp64, but there doesn't to be any driver-support for that. i am still undecided.
  10. i had a look at the youtube videos and the results are looking quite impressive, especially for sketchup. so when you say that the lighting is applied as a texture to all the objects, how is the unrwapping process handled? does it produce one single texture for all objects or one texture per object? also am i able to define resolution of the resulting lightmaps? will it produce bigger textures, the more faces i have or will the accuracy decline the bigger my models become? thanks again for your comments and best regards, olaf.
  11. sounds interesting. i don't use sketchup so i won't try this but i wanted to ask how you calculate the light, ambient occlusion and such... do you apply them as textures? you would need some additional unwrapped uv-coords. or is it some vertex-lighting?
  12. here are some screenshots for all the suspicious ones... i tried your app and i found it to be a bit basic. you have some coplanar faces that are flickering. also modeling is a bit low-poly as already mentioned. once i got stuck in a door during walk-through and couldn't move further i had to quit and restart.
  13. oluv

    Shadow Insanity!

    sometimes a bias of 0.2 is still too high for me, so i am getting "floating" effects. i usually set it to 0.05 or lower.
  14. the 1730 is a brick and is ugly! the former 1710 was much better in this regard, unfortunately it is not available anymore. have a look at this one from alienware too: http://www.alienware.com/product_pages/notebook_m15x.aspx?source=ECH0026 the only problem would be the 1920x1200 display with 15" which is a bit too much IMO. unfortunately the lower one is only a 1440x900. i wonder why they didn't include a 1680x1050 which would be perfect for this size. but apart from that it seems to be quite a powerful notebook with an 8800gtx. you could definitely play crysis on this one with high settings
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