Jump to content

Larissa Holderness

Members
  • Posts

    155
  • Joined

  • Last visited

1 Follower

Personal Information

  • Country
    United States

Larissa Holderness's Achievements

Newbie

Newbie (1/14)

  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

10

Reputation

  1. Scott - My previous employer does this. Everyone has a locker, and at the end of the day you put your plastic ikea box of items (pencils, your mouse, whatever) into it. The next day, you sit somewhere completely different. Luckily, I had a PC and not a laptop so, I couldn't do this.
  2. Ronnie - Stop for a moment, step away from the tutorials and your computer. LOOK at things. TOUCH things. Think about what makes a concrete material ... concrete. How do the reflections look - everything has reflection btw? How bumpy is the surface? Do this for wood, tile, walls, brick, plastic. How does light interact with that material? Is it transparent like skin? Does the light get soaked up and lost in the material or bounce back blinding you? DETAIL. Everything has imperfections. No wall is straight. No floor is perfectly flat. etc etc. You have to be able to see what makes things realistic while creating your scenes. And this, it won't happen over night ... and there are NO magical settings to make things look realistic. Keep on looking at the world ....
  3. Downtime ... Play Overwatch and Goat Simulator on XBox .... Recently I have taken up indoor "jungalow" stuff - lots of plants with big leaves. I need a life.
  4. Well, your refraction or something looks wrong. And your bottle doesn't look like it has thickness, or at least not enough. There also seems to be an issue with your reflections - nothing to reflect. It needs something to reflect. http://www.epictimes.com/wp-content/uploads/2015/04/bug_light_bottles1.jpg
  5. As James said - render out a large image and pan. It is the easiest and fastest. You cannot have quality, quantity, and cost/time - it just doesn't happen that way.
  6. Thank you everyone for the replies. Ended up modeling a cluster of hex tiles and mapping them (just rotating the uvw) ... took awhile (like 15 min). Can't believe I didn't notice that the angle was wrong. Derp. There are days! Good thing I don't send rockets to the moon!
  7. Tried that. Part of the problem is that the parts of the tile that are darker gray ... have to be triangles. And the mapping is jacked. :\
  8. Creating a hexagonal floor pattern using 3D Max and FloorGenerator. Client wants a special random tile pattern and I cannot for the life of me figure it out. Attached are the reference image, the render I am getting, as well as my maps. The reference image is not the pattern the client wants - they want the tiles randomized through the space, with the 'clean tile' being most prominent. Suggestions... Thanks!
  9. Just like everyone else said - practice, and observe the world around you. Right now I am trying to make my materials better as well. Every day I look at how materials reflect light, where that light bounces to, the texture (LITERALLY TOUCH THE MATERIAL), the refraction if any. Go out and take pictures, even a cell phone works for this. Pick a material, lets say concrete, and go out and take pictures of different types of concrete at different angles. You'd be surprised at how reflective a material is at a sharp angle. Almost like glass in some cases. I've also read on various CG Forums that you should exaggerate your materials. Make the color just a bit more saturated, make the reflectivity just a bit more reflective. Also don't forget that everything has fresnel. Everything has reflectivity - or else you wouldn't be able to see the object. Never use 100% black or white (use 180, 180, 180 for white).
  10. Hey there folks! Today I am working in my favorite software program, Lumion. That's 100% pure sarcasm .... How does one go about deleting a layer? Thanks!
  11. First thing I would do is download a trial of Cinema4D. This way, you can see if the software is for you. Also, there is a Mac version of SketchUp (https://help.sketchup.com/en/article/36208). Both Cinema4D and SketchUp are suitable tools for modeling, and setting up a scene. Once you feel comfortable modeling, try out VRay and Corona for materials, lighting and rendering. Just take baby steps and don't rush and get frustrated. Learning 3D visualization is a long process... and everything fits together to make a nice render in the end.
  12. Be stern and avoid project creep as much as possible. If you want to be competitive, make sure you learn new things BEFORE everyone else does. See what the market is going to require before they know they need it ... and, if possible, provide that 'new thing' before everyone else. 10 years ago I had a conversation with my dad about how VR tech would change the world of Arch Viz. No one was providing that service, no one was even really thinking about how hitting a button on the wall of a virtual world could change the paint color on said wall. Now look ... it has gone even further than just a paint color. Point is ... like I said already ... be ahead of the game and don't be afraid to try new techniques and technology.
  13. Totally understand this issue. Especially when I get a model that is less than par. Coupled with the advice given above, perhaps under promise, over deliver. So ... say, that it will take 24 hours when you know it will really take 18. Then you have given yourself some wiggle room.
×
×
  • Create New...