Hey all,
For a project, I need to create some 3ds objects and import them into openGL. Creating the 3ds objects is fine. Importing them into openGL is fine as well.
However, the problem is that the textures aren't "linked" to the 3ds file let's say. Now, I've heard that you have to unwrap it with UVW. I haven't done this before, so I do not know what to do.
It's rather simple, it's just a small painting I made. But ye, it's just white when I load it in openGL, because it can't link the textures.
Is there any easy way to do this?
Basically I just need a 3ds file, and a texture file, bmp or tga.
Sorry if this has been asked already, but couldn't really find it.
Thanks in advance,
Joris