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Billabong

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  1. Thanks John. Ill fix that as well. -B
  2. Got it! Thanks Ernest. Ill work on this and get something uploaded for you to review. Thanks again for all the help. -B
  3. Hey Ernest, Been a long time man, hope all is well. Ok on to your comments. 1.That is not a NYC subway train. Your right, its not. It was modeled for a client here in Atlanta, but I wanted to do more of an underground, subway station with no natural lighting. Maybe I should just take off the coney island sign... or just make a marta station. 2.There is no graffiti on MTA trains since the 80's. Yeah i was just trying to make it more interesting for the viewer. 3. The bump on the yellow grip-strip appears to go down--it has raised knobs like a LEGO. Good catch 4.The floor tiles have the noise pattern not by tile. This one confused me a little. Not sure what you mean. Are you referring to the dirt on top of the tile? 5.The garbage cans are correct but would be against the wall in a single-platform station. Did not know that. Thanks 6.The lighting and conduit are pretty good, but too even. Can you explain what you mean by to even? you mean texture wise? 7. The ads should be huge and horizontal, more flush--those can be drawn on. Drawn on? Do you mean something like this? https://static1.squarespace.com/static/589bbbd75016e19a30c0672b/58dc7d28b3db2bd0511265fb/58eaf3c2579fb3beba26972a/1494988273295/Subway+Ad_action2.jpg?format=2500w 8. There would be a dark wall base but I don't think it would flow onto the floor like that. You mean like this? Looks like its just the same tile used on the floor? https://upload.wikimedia.org/wikipedia/commons/7/7c/NYC_subway_Pennsylvania_Pano.JPG 9.straighten up your camera. While the shot begs to make the call to be either a one-point or more obvious two-point, the third-point (ever-so-slightly non-horizontal camera) is crazy-making. Now this one also threw me for a loop. The camera is 4 and half feet off the ground and there is absolutely no tilt whatsoever on the camera. See attached image. Thanks Ernest for the detailed feedback. Its exactly what I need.
  4. Thanks so much for replying Ahmed. I see what you mean about the cleanliness. The floor is a tiled texture map in a Vray blend, with a dirt mask on top of it. No Bercon noise was used. Ill try and add some stains and such, and see if it helps. Thanks again -B
  5. Studio/Institution: Personal Client: no client Genre: Other Software: 3ds max, Substance painter, Photoshop Website: http://www.billa1.com Description: Its been quite a few years since I posted anything here. I had to model a subway car for a client a few months ago and I thought I would try to put it in an environment to practice my lighting and texturing. I would appreciate any feedback and thanks for looking. -B
  6. Thanks Aubrey, I think your right about the sky. I had such a hard time trying to find the right one. Ill look a little more and see what I can find. Thanks again. -B
  7. Studio/Institution: Personal project Genre: Residential Exterior Software: 3DS max, Vray, PS Website: http://www.billa1.com Description: This is something that Ive been working on in my spare time for about 6 months now, Hour here and hour there. Its actually Condo hi rise here in Atlanta called Mid City Loft. I didn't want to do exact replica, more of my interpolation of it. Hope you like it and thanks for looking. -B
  8. I am so sorry about that Abdullah, It was pretty late here when I responded. As you can see, Im still not getting great results. It just still looks flat. Here is what I have setup. I made two Vray lights and made them both mesh objects. I put one inside the lamp and its only affecting the the lamp, I then put another one on the outside of the lamp and had it affect everything else. I think im getting close, but still not there. I am really stumped here. -B [ATTACH=CONFIG]43888[/ATTACH]
  9. I apologize, Dahka. In all honesty, I still havent achieved what I want to. My light still looks flat. I have tried making a glass material and putting my light inside of it, putting it on the outside, i just cant figure out what to do here. If you have any suggestions, I am open to them. Thanks -B
  10. Sorry, Im a little confused as to whether your making a joke or being serious. My render settings are very low at the moment for test renders.
  11. Never mind. I figured it out. I just unticked Replace mesh with light and made the light invisible. I then made a vray light mat, with a falloff, for the lamp cover. Sorry for the Inconvenience -B
  12. I have a vray light as a mesh object, my problem is the light just looks flat. Basically it looks like a white rectangle. Im trying to get it to match the wall lights in the reference image attached. I did try putting a falloff map in the texture slot of the vray light, but that just turned it black, any suggestions on a better way to give it more depth and not look flat. Thanks so much any help The small cropped image is my render and the large image is the reference. -B
  13. Im trying to create a drape that has anchors on the bottom as well as the top, but my simulation is making it quite hideous. Im attaching some screenshots of what I have, but what I'm wanting is just some very small folds/creases.I'm also attaching a screenshot of the anchor points im using. I appreciate any suggestions and let me know if there is any more information that you need. -B
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