I'll try answer a few of these...
1: I use a gamma of 2.2 (linear workflow). I set max to 2.2, as well as the colour pickers, but I leave the output at the default.
2: Its more flexible to render a seperate dirt pass and blend it in photoshop. Just set up your scene as you normally would, and when you want to render a dirt pass just put a vraylightmtl (with vraydirt in the diffuse) in the 'override material' slot in vray's global switches. Sounds confusing, but after you've done it once its really easy to set up. By doing this, you don't have to change your lighting or texture settings, so I tend to use it for test renders during the modelling phase.
3: You can use the f-stop (lower = brighter), ISO (higher = brighter) or shutter speed (lower = brighter). Some photographers post the camera settings of a particular shot (check out some photography forums/blogs), so use these as a reference for your vray settings. For instance, an outdoor scene like yours would probably have settings like F:8-16, iso 100-200, and a shutter speed of 1/250s. The beauty of this is that you can have one lighting setup but multiple camera's with different settings for interior and exterior renders.
4: check out the site mentioned by Remy, and reverse engineer the materials to see what the settings do!
5: Same as point 2...I'd personally rather do this in photoshop.
Hope that helps!