Interestingly enough, here is what the visualization insider from 3DAS and CGarchitect has to say:
"While using a filter such as Catmull-Rom or Mitchell-Netravali works great for stills, these filter types are sure to maximize the effects of flickering and texture crawling. When you create animations, you must use other filters that blur the rendered output, thereby minimizing these effects. Two such filters are the default Area filter and the Video filter. Remember however that the more blurred a filter, the greater the rendering time. At 3DAS, we try to use the Area filter to create animations (whenever possible) because using the Video filter can easily add 25% to your final rendering times. However, if the Area filter causes too much flickering or texture crawling, we must either use the slower (and more blurry) Video filter or render at a higher output.
source:
http://www.cgarchitect.com/upclose/VI/Week6/Antialiasing%20and%20its%20Side%20Effects.pdf