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Francisco Penaloza

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Francisco Penaloza last won the day on August 4 2023

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  1. Well thing really have changed mate, and no Arch Viz feel really crowded place. Hope you can find good client that value your style. Cheers Fco.
  2. I am not a IT specialist, just an other old timer Arch Viz talking about experience. When you ask about bandwidth, that is a little loaded question, because it not only depends on the storage part, but also depends on your networking type. When you say that you are using Dropbox, do you mean that your team work remotely? or part of them are remotely? if that the case you need to put their internet connection in your equation. If your team is the same building/room then a solid server may be a better option instead a NAS. But again, what you are planning to use the NAS for?, as a bacupk (primarily design purpose of a NAS) or you want to have a central location to store working files such, 3D files, textures, XRef models etc. If you need a central device that everyone will work on it, then a server would be a better option, because most NAS are design to work with minimal resources, this means smaller CPU and low RAM. Of course there are some exceptions to the rule but the majority of them, when you connect more than one or two machines with high demand of assets constantly reading and writing then those NAS do not perform as expected. If you only need a Storage option for backups or some small file sharing then Synology should work just fine, same thing with Qnap. If you want to get fancy you can get one with an ssd on the main drive to have a faster cache for commonly used files, but again I would not recommend a NAS to work as a server. i know they ttry to seel it that way, but when you consider how much you pay for a high end NAS, server type of device, my as well buy a medium grade Server and you'll get way better performance for your money. For instance even old Server will be multi-core ( 10 or more cores) you can load them with 64Gb RAM or more and put one of this babies in side (https://www.owc.com/solutions/accelsior-8m2) That thing will just fly reading and writing working files, textures and others, you can always attach a NAS to do backups, which is very important, then connect your NAS to a cloud Backup service, such as Drop box and you are golden.
  3. Well yes, my point was Intellectual property. As it is now, there is not law that protect AI generated IP, things gets a little confusing because AI used open data from the internet to 'learn' what it does, and that is what is being questioned now. Not what it being created. From what I read, the USA law won't let you copyright or own anything that you created using AI, you can show case it, you can sell it, but you don't own it. Now if some one else sees that you used part of their work to create something that you are selling, then you are in troubles, and that's why Adobe is re building their datasets with their images( well not their images but the one people give them the right to use them) So if any architect shows a project and say, I designed this building using AI ( that really until now is not possible because all the tools a very limited) then, they don't own that design. The law only protect anything created by humans. Funny thing is, you can copy right the text that you used to generate the image, but since AI generators are random, then the image is not your IP. I think when they really nail the way they will monetize AI tool then the law will come up. As for now is the wild west. That's why Stability AI is not charging for their tool, but since Adobe sells software then they are trying to avoid any possible issues. Mid journey is the one that can go down. But since their company has create such Hype about their tools now they can be too big to fall when a 'final law' come up. Which it would be totally none fair. Talking about ownership, do you know that there is a dataset for stable diffusion that is called MIR. As you may think, yes is a dataset created using renderings from the studio MIR that has a very distinctive style. MIR website is very minimal, so I can't corroborate this information. But if this wasn't created by MIR studio, can you imagine that in a very close future, anybody could create something that looks like your work, that is beyond traditional inspiration.
  4. Interesting input guys, thanks. I am also a in House Viz person, and I absolute relate to what Scott mentioned about Enscape, actually I did introduce Enscape on our company, we were looking for a solution to replace the craziness that it was with all the different studios using different renders, such, REVIT and V-Ray, Lumion, Twinotion, Cinema 4D. man people doing crazy stuff. Enscape fit the bill for us. and funny enough some people questioned me saying why are you teaching us a software that will replace you... well I knew that any Architect or designer or their most wisdom... they didn't know how thing work really LOL. after several month lot of people uses Enscape for everything, but they all complain that the image look the same, what button I push to make it look different. Regarding AI, my company is having a very cautious adoption because, copyright issues, and I do agree with that. Even the phrase of 'using AI to design this project' is, a very conflicting sentence, because.. yea the law are none existent for that yet. and besides, the tech is only doing graphic options, is not following codes or rulles, not even common seance decisions. really is not AI yet. To me the main conflict I have now is not on the technology it self, but, the use and propaganda that it is around it. You know here in USA the good enough is pretty big. that's how Visualization got cut in half during recession times. it didn't matter those overseas rendering were half or less quality than the ones produced here, but for the price they were good enough. I see the same thinking for lots of people to happens again. I know that the low level project will suffer from that first, but there are people when they see some one else doing it, they ask, can we do that too? What you guys think. BTW this tech is moving so fast, that almost at the same time Matt Hallett was posting his workflow, I was doing the same on my own, and it was pretty cool finding other people using AI from a very artistic and technical way, other than just doing pretty anime girls. Here are tow of my post. links here I guess I don't know how to share a post from Facebook.... I am old. Placing people on rendering is a real pain, so I am more than happy on using AI to do that, even I been using it to refine Landscaping, using same principal and it work pretty good too.
  5. Just wanted to see how many people still a live over there and know how it is going with all this AI 'revolution' I have been having many problems setting an opinion, it changes all the time, sometimes is good, other is very pessimistic. I have been learning a few tools applying some workflow to my daily routine. but I don't want to say much yet, to leave the conversation open, I would like to know how you guys are doing. Clients are asking for it?? partners are showing this new shinny thing that can do wonders, or it is just meh... it would be also interesting to know how long you been doing Arch Viz, kind to balance opinions on experience I guess. I am old times, about 20 years and counting. Cheers!
  6. Not to sound old school, but in my opinion, people have got used to tech language, that mean quick responses, quick attention spawn, not interpersonal skill at all. "I need this" I want that", there is not, what if, could you try this or that? and maintain a connection because of good previews relation it is barely existent. I am gen x, and most of my clients used to be boomers, and other gen x, we all use the same language, when millennials jumped in the mix, the interaction changed a lot. And I truly don't blame them, each generation is the result of the whole environment. I work as in house Viz person and when I finish a project and send finals, the Thank you email shrink every year.
  7. Updating software for a working studio is a big change. We use lots of scripts and plugins. that why we delay as much as possible the change. I don't know your workflow, but if you really need the new array workflow from 2024 or the refined Chamfer tool I would stay in 2023 since you just upgraded. I haven tested yet, but moving to 2024 from 2023 should feel like a super service pack, but still you need to re install plugins and such so. I would recommend to install it in one single machine and give it a try. But from 2023 won't be a day night change, that's for sure. regarding none people answering this tool, is because this forum is a ghost town.
  8. @aristocratic3d There are several tools that will speed up our pipeline, but overall the viewport is faster, and shading is more consistent. modifiers that we always use are re-topology, chamfer, Array, splines and the advance Poly modeling workflow helps a lot for what we do. If you do custom furniture, all the mentioned tools will help you in your modeling, plus the new pro boolean work great. Only in one of our machine sometimes in high polygons objects we get some freezes, but then Max recovers, we have three 'identical' machines and in one of them we have a few issues, we don't know what is about. Also the UI it been updated, it is more consistent than previews version, I guess it will take time to assets all the menus, but at least the stupid ribbon doesn't ridiculous stretch in our monitors any more. We are still on Windows 10 so YMWV
  9. For Architecture, it will depend the way you work, if you mostly 'fix' some one else model then render or animate, then 2023 or 2024 should work about the same. If you rely heavily in modeling your own assets, then 2024 will have those extra trick that can help you to model faster. Overall the newest version of 3D Max has become faster, and efficient. There are still some legacy chunkiness, but overall it a much robust software. Would I recommend You to upgrade? that is your decision to make, none of us knows your workflow or style, what works for me may not necessary work for you. As mentioned by others as a rule of thumb, you should not change software during production. And you should test any new software in an old file to see if it works the same or better. My self I am also in the Beta, I am playing around with 2024, our production software sill is 2022, I am planning to make the jump maybe next month to 2024, skipping 2023 only because they are about the same to our workflow, but 2024 has a few new things that I want to try with our projects. Best luck.
  10. That seems to be samples issues, what type of anti aliasing are you using? Also try to avoid placing V Ray lights inside the light fixture, usually if you put a light and then a glass in front of it, this will create issues with glow and lighting in general, it is better hide the light but put it outside the light fixture, and then use a self illumination material instead to simulate the light glow. Check if you are using some glow or bloom in your post processing panel on the VRay render window.
  11. That look interesting, I'll definitely take a look.
  12. I don't have a solution per say. But I am on the same situation, moving away from Sketchup in to Rhino company wise. What works better for us is saving the Rhino as Sketchup and import that in to Max. I did tested the FBX but I noticed the group or changing object created many issues and there was no consistency, like with Revit. Materials get imported but since we use V Ray for render, then I have to transfer from the Stupid Autodesk to Physical materials and then in to V-Ray materials. when I do that sometimes I lose some textures. Again is not consistent, not sure what creates this issue. The geometry comes clean to edit in 3D Max but materials are all over. I import OBJ Material comes more organized, but the geometry is all heavily triangulated. One workflow that I was surprised to 'discover' was exporting the rhino Model as V Ray scene. If your architects use Enscape then everything gets exported, people and plants included. This ways if the geometry change in Rhino you update your VRay scene and it updates correctly in 3D Max. The only drawback is you can not edit the geometry inside 3D Max, because it shows as a proxy. So any changes has to b done in Rhino. Again there is not a perfect system yet. and 3D Max still clumsy working with other CAD apps as usual. I didn't know about Miauu's Manage link, it look good, but it does have a warning about the new version of 3D Max, so maybe that's the issue you are facing. not sure.
  13. Cual es la pregunta. Quiere saber como hacer ese efecto? o tienes un techo opaco y de todas maneras ves esas sombras? De cualquier manera si pudes poner imagenes de tu modelo, y controles del V Ray sera mas facil de adivinar cual es tu problema.
  14. You can change the smooth group angle. or groups. If you want everything straight then you can just delete the smooth groups.
  15. I don't know about Nuke we use After Effects and Fusion (Davinci Resolve) For animation, The last one I did in V-Ray I used Brute force for first bounce and Light cache for the second, with settings default I think it was 2500 or 3000, and no need to save anything, it was pretty straight forward and it came out just fine. YOu can add a denoise pass also can save you time. About the multi layer EXR I would recommend to not use the default 3Ds Max save frame, but the one under V-Ray settings (Image below), there is an option to save V-Ray raw image file, but when you click on it it gives you the option to save as EXR, default is 16Bits, you can check box to 32Bits, and that's it. It works every time, I use always this way, no problems of gamma or missing passes.
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