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Paul@macbidouille

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    Paul@macbidouille

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  1. I m sorry, but that is not a valid solution. I don't see our office switching to windows environment. And also we are 3-4 people in our office for 3d modeling... We are definitely staying with our macs on os x ! I don't want to reinvent the wheel here, I am just simply asking what other offices do, if not rhino, or catia. Anyone out there with some decent complex formz or cobalt experience in a production environment ?
  2. Thanks for your comments guys.... I don't mind you guys being harsh. I was just synthetising the problem we have here at the office. Upgrading to Mactels will probably happen in the long term. That's for sure. Furhtermore, our policy at the office is to have everything running on mac os x. Our system administrator is afraid of Windows :-). Nevermind that, I don't think I am asking for that much. As I said, Ashlar Vellum Cobalt was the best software I tested. FormZ also was very close to it. Can someone just share their experiences in using these softwares while producing complex geometries and organic architecture. Thnaks.
  3. Hello ! I am writing you guys as we are facing a big impass. I am desperatly looking for a mature highend class A nurbs modeling tool on mac os x. I am looking to someting similar to rhino but on a mac. I still have a ppc, so don't mention running rhino on parralels or bootcamp on a mactel please. I am currently modeling with Maya and it seems to be very fun and solid. however when it comes to precise modeling, prototyping and producing construction drawings, I am getting frustrated and limited. Obviously I need a series of essential features : - I basicly model organic shapes... involving circles, subdivision surfaces, nurbs and so on. - a fully working DWG import... dwg import in maya 7 is not perfect. it makes some mistakes while importing circles... it s very annoying. In maya 8 it simply doesn't work. it is not supported anymore (unbelievable from autodesk !!!!). I tried Direct Connect 2.0.. it doesn 't work with my dwg files.. sorry - I am working and on archicad. So I need a decent communication between the two programs. that's why I need a decent dwg import feature. another problem is the 3ds import plugin in archicad which seems to crash archicad when importing highres object into archicad. in the good old times of archicad 7, the obj import feature was magnificient ! where is the obj import feature ??? - I need a decent surface modeling nurbs tool. no polygon please. - I tried Maya.... it limited when trying to get out a precise 3d nurbs model out of it... or someone explain me how they do it. - an accurate unroll 3d surface tool like in rhino. i haven't found on e in maya yet. I need this badly ! - I tried Amapi.. but it seems like a toy. and it crashes when importing heavy dwg files. so that was stripped out of the list - solidthinking looked very good... but the same problem happened.. importing heavy dwg files did not work - cobalt. this was the most convincing software I tried... dwg import worked. but however it doesn't seem quite userfriendly. maybe someone can share their experience with it and surface modeling.. not solid modeling - cinema 4d or maxon... no way... far away from what I need - rhino is perfect.. as it perfectly imports my dwg... has unroll surface... trim, rounding, blending work like a charm... but it doesn't run on my g5 quad !!!!! - a nurbs modeling tool with construction history would be very very cool ! I just can't believe I am the only one facing these limits... Can someone please help me in finding something productive. I am googling since weeks and days, and I haven't found any solution yet. someone ? thank you for answering. paul
  4. Studio/Institution: Technology University of Delft Client: university project Genre: Retail Interior Software: ArchiCAD, Artlantis Website: http://www.macbidouille.com Description: ground floor plan
  5. Hi, I have just finished my last architecture project using Archicad and Artlantis. Archicad works fine for me but I have a real issue with Artlantis. I hate it and I love it. I love the interactivity, its simplicity, its speed and its link with Archicad. But I hate the fact that it does not have UV mapping, decent lighting management, advanced procedural shaders, HDRI support, file referencing and much more advanced features. The software seems to have features dating from prehistoric times. I can t stand it anymore. With all the renderers out there such as VIZ, Vray, FinalRender, Brazil, MentalRay, PRenderman, ElectricImage... which one should I choose considering the fact that I model everything in Archicad and love the interactive renderpreview of Artlantis ? I thought you guys could maybe help me find the right software. Thank you. Paul
  6. Studio/Institution: Technology University of Delft Client: School Project Genre: Commercial Exterior Software: ArchiCAD, ArtLantis and Photoshop Website: http://www.macbidouille.com Description: Facades of an indoor skislope in Scheveningen in Holland. Intensive study of structures with large spans and the relationship between structures and architecture.
  7. Studio/Institution: Technology University of Delft Genre: Commercial Interior Software: ArchiCAD, Artlantis, Photoshop Website: http://www.macbidouille.com Description: A section of the theater in perspective.
  8. Studio/Institution: Technology University of Delft Genre: Commercial Exterior Software: ArchiCAD, Artlantis, Photoshop Website: http://www.macbidouille.com Description: This is a night impression from a project I designed at university.
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