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aflack

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    aflack

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  1. It just seems that the images you post look exactly the same as the images you first posted. Most of the people that have been here a few years have watched people evolve, people have offered crits on your work but you seem to have a style and you stick to it. There is nothing wrong with your style its very effective but posting 500 images that look pretty much the same isn't going to help you win work because nobody really bothers to look at them or crit them anymore.
  2. I'm just starting an image of an atrium and while I want to use roughly this viewpoint I don't like the squashed top heavy distortion the vertical shift feature applies in Vray. It kind of squashes everything at the base of the image and stretches everything at the top. Is there anyway to get around this that anybody uses? Maybe doubling the size of the view and then cropping it down or something? Is there a way in the viewport setting that I can set the viewport to much larger yet only render a smaller window within it? Thanks
  3. Looks really nice, I bet the developers in the UK lap this type of thing up. Only have two very small crits the smaller planting doesn't match the rest of the scene, I realise this is probably pretty difficult maybe just brighten it up a bit. Also the wood texture on the front left of the building looks a little flat compared to the depth to all the other textures. Maybe in your next one make the grass around the edge a little longer. Overall these are tiny crits though and its a very nice piece of work, well done.
  4. These are all really very nice. Well done.
  5. Ok well its looking pretty good so far but first off I would bring the sun round so its facing the canal facade after all you've spent a lot of time modelling it so why keep it in the shadow. Also bring the camera round slighly to the left, its a bit to straight on to the corner of your building. If you really want to do into detail then the window that is directly facing the camera on the corner isn't reflecting anything just sky, but you may not see as much if you move your camera round. Take your time with the people, go out and take photos of people in the right lighting conditions as they really can make or break an image. Good start though
  6. Overall very nice, clean and crisp but it just seems a bit bright and over saturated to me. Looks good though
  7. The image is looking great but to me it all looks over exposed, just playing with the levels in photoshop grounds the image much better giving a more realistic feel. With these type of images it all about making the windows glow and I think you have done a good job its just the walls are too bright so its taking away from the work you have done on the windows. This is just level adjustment in Photoshop, but IMO this looks more realistic.
  8. The building looks good its just the foreground that lets it down. Also I know everyone says straighten your verticals but it almost looks like your building is falling outwards, I think if you take a touch of the verticals so they just slant in slightly that would help as well. Also think maybe the compsition would be stronger if you focus more on the front of the building and a little bit less on the side, try getting the main corner a third of the way across your image.
  9. Thanks, Sure there is lots of ways to do it but I render the image with-out any cars first off, then render the image again with cars. Cut the cars out, do the S-curve thing in Photoshop to them so taking the contrast right up. Then blur them as much as you want. Last off apply a fare and change the colour and blur that as well. Normally have to play around with the shadow and any reflection till it looks right. Think you can do it in Max using a Vray Physical Camera and then animating the car over a longer exposure but you don't get as much control, and I've heard render times are quite high. Really it's just playing round till you find something that looks better, I've found that darker cars work better at night. Hope that helps.
  10. Max 9, Vray 1.5sp1, PhotoShop and after Effects. Re-working of an old image done about a year ago. There is hardly any design at all its just a masterplan job that they wanted an image of. Comments and crits please.
  11. It's a train Station in London, the brick archways are all existing, the station entrance is new and the planners wanted to see what the residential building would look like as well although this was from a different architect (Richard Rodgers) and isn't built yet, they didn't tell me this until the image was almost done which I thought was pretty cheeky. It was quite difficult because i didn't have any measured CAD files of the Rodgers building just some .pdfs of an elevation and plan so I had to paste the plan into my model file and roughly model it from that. Not sure who the architect is for the station is as i did the image for a friend who the architect contacted.
  12. Yep they both look really nice except for the boat.
  13. It still looks great so you haven't got much to worry about.
  14. Say if I look at your webiste, under the architecture section the 6th image from the left hand side on the top row, the grass in the foreground is how I would imagine it would look much more lush. Hope that helps.
  15. Congratulations looks really nice a hell of a lot of work must have gone into it. My only crit is that the animation seems to lack contrast, the shadows don't seem to have that much depth to them and the grass seems to be quite blown out and pale, where as it would be more likely to be quite lush and green with all that water around. But you did say you were doing colour correction at the moment so maybe you are addressing this. Despite what i said above though it looks great, the water and bird plus aerial shots are great. Well done.
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