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  1. What about using the VrayToon effect? http://www.spot3d.com/vray/help/150R1/vraytoon_params.htm
  2. I think the materials rock actually. The wood timber looks like wood timber, the plaster walls look like plaster walls, and the furniture material can pass off as well-dressed finished wood. I do agree that there needs to be some more light/shadow play involved though... I see a huge hotspot behind the table, but it's so hidden behind everything else that I didn't actually spot it till I took a second glance. I wonder what it would look like if it ran across a wall, or the table instead of the floor+column behind the table. (It looks really burned out too) I realize this is in finished work, and as a finished piece it's pretty impressive... just providing some food for thought for future pieces
  3. That looks to me like a day-bed... the scale of which is about right... but I do agree that the table+lights need some attention for scale.
  4. If it's a rainy/just past rainy look you're going for, the road could use some puddles or a similar glossy reflectiveness of the sidewalk. Perhaps in post, some darkening of the upper portions of the walls that caught some of the rain too maybe? The lighting solution is realitic, for sure, but I agree with there being a different solution that would bring some shadow play into the image too. Looks awesome!
  5. Hey! The vegetation looks great! If I had to be really nitpicky, my only comment would be that the red curb is too saturated. Bring it down a few notches to match the existing curb maybe? Otherwise, looks wicked.
  6. Hey! Welcome aboard! http://www.spot3d.com/vray/help/150R1/ That's my holy grail.
  7. Looking great! In addition to what's been said already, consider putting in some white interior walls, at least up against the outside walls so that you can't see the brick.
  8. The situation: I've got an editable spline with an extrude modifier. I want to input a specific length for the extrusion. The problem: I put the specific length into the appropriate field, hit enter, but the field reverts to it's previous setting and doesn't take my value. The weird thing is, it will take the value if I hit one of the incremental arrows either up or down and then try to re-enter the value. (???) Thoughts? Solutions? I'm not sure what I pressed to kill this feature, but it's quite irritating. Also, on a possibly related note... is there a way to change what increments are used when pressing those arrows? What if I wanted the extrusion to lengthen/shorten by 10mm as opposed to 1000mm every time I pressed the arrows? (By arrows, I mean the up and down buttons just to the right of most input fields) All help is appreciated! Thanks in advance!
  9. Well done bringing the greens in-line with one another. They match much better. Try adding a camera correction modifier onto your camera, it'll remove that fish-eye lense that makes the building look like it's bulging in the middle. You may like it a bit better.
  10. Wow, quite nice! I personally like the evening one better... it lends itself to photoshopping some ghosts into the windows. My only comment would be that perhaps the 'lonely house' theme would be better emphasized by making the front growth in the flower bed a bit more overgrown. Currently, it looks very well managed, which doesn't fit the abandoned home IMO. Stunning. Love the cobblestone material.
  11. What about isolating all of the glass and rendering it alone, saving as .tiff with the alpha channel and importing that into Photoshop to use as selection?
  12. To add to the previous comment, to fix the board material with the holes in it, try tossing a smooth modifier on it.
  13. Wow. I agree - One of the very best photomontage series I've ever seen. The transition from photo to render is seamless in most images. The noise of the render as compared to the photo is matched 100% in all cases. The lighting and materials is brilliant. Very well done. Dobre, nie powiem. De Bescziak!
  14. Perhaps try a test render with a pure white texture for grass just to see if it is infact causing the tinting?
  15. I recall from school that the framerate depends on what the final product will be shown on... so framerate for a TV would be different from a monitor which would be different still from a projector. I did a quick google search and came up with nothing useful in terms of a simple table to follow... but with some more time spent on looking you may come up with the answer you're after. (I'm almost sure that you won't need to go as fast as 25fps for projection though... but I've been wrong before)
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