Jump to content

kingeldar

Members
  • Posts

    331
  • Joined

Personal Information

  • Display Name
    kingeldar
  • Country
    France

kingeldar's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. startin' to look nice :! but u still have a strange light artedact in the top corner of the room maybe refine more or regather more.... and u should reduce a little more the map of the forground sittings imo and maybe fast fake some highlights with photoshop on ur metalli objects.... & it will be very nice image
  2. looks fun but really the buildings look a little "cheap" the 3rd image is nice seems good to create the ground and then add hand made models.... imo
  3. flag is a nice idea... being an option is perfect i think it's cool to immediatly know peops country.... like it... keep it
  4. i agree with both said above and i'll add i think u should rescale bitmap of the foreground sit cause it's oversized and maybe add some bump to it and move the cushion to the edge so we won't see anymore that black line should map another material to the sofa (or tweak current) somehting with a bump like fabric or something reflective like leather cause now it looks strange with that very dark shadows shouldn't u have something on the ground concerning windows? is it really like this? with absolutely no limit between inside ext to prevent for exemple rain from coming in? maybe add a bump map to the exterior ceilling to look more realistic... noone would pay the worker to spent time making a nice flat polished stucco in such a place.... the window material is a bit too bright too imo (or add some reflections if u want it so bright like ppolished or brushed metal if it's paint it shouldn't be so bright without casting any reflection...) what is the black think (grid?) on the back right behind table on terrace? hope i could help that image will look really good with a few tweaking post the final one when finished
  5. indeed u should save ur images in a lerger size (800 width) but at LOWER quality (7 or 8) jpg option so we have Larger images to watch at....
  6. on of the appartments of grasse building WIP with Vray C&C welcome (test render straight from max no postprocess)
  7. check that site comparaison between all most powerful cpu's dual 2800= dual Xeon HT dual Opteron Athlon FX51 & P4 HT Extreme Edition u'll see results really depends on what software u plan to use... http://www.sudhian.com/showdocs.cfm?aid=487
  8. wow they look pretty will try them right now!! thx muzzy
  9. New post indicator is Very Good! great idea!!*thx jeff
  10. what do u have on the outside left of image? cause i think adding a few sky around the palmtree back up the camera so the buildng will be a little slower nd the visual block created by association of building and palm won't seem to try to go away from your image.... even if it's not possible u could get the camera closer to eye vision so it would partially solve ur grass problem and i guess the building would look btter imo the last thing is the reflection in the water when i look the water i see let's say a 2 inch swell with very few wind but when i watch the reflection it seems swell is still at 1 inch but wind is x2 some shiny water light reflection on the wall n pillar of the embarkments would be nice too hope this will help
  11. weldon't need to read chinese to right click and save but maybe i lost a lot of good infirmations that might have benn in texts lol the pics are great! but what a slow server each pages takes minutes to load on my 2048 adsl!! very very very slow....
  12. did u notice that thread leads to a huge FREE tree pics collection? i let u search a litle for it....lol
  13. i thin radiosity came with viz4 so if u have viz 3 or less u don't have it if u have viz 4then vcheck thos links http://www.cgtechniques.com/tutorials/viz4-radiosity.php http://jan.brookes.com/ http://www.mrussoart.hpg.ig.com.br/more/tutorial/av/introav.htm ( a max one but will fit to viz 4) http://www.jan.brookes.com/tutorials/GI-tut.htmhttp://www.alexcasanova.com/Tutorials/Tutorials.htm http://www.arch.vuw.ac.nz/papers/bbsc303/tutorials/viz/
×
×
  • Create New...