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ralopez

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  1. Awesome work Enrique I am happy you are back, for some reason did not see post from you for some time. And you have MR down. Great work. Continua hacia adelante.
  2. If you are going for a rendering with a evening scene, set some lights in the interior of the rooms. Vray plane lights will do.
  3. What rendering plugin are you using, MentalRay or Vray?
  4. Very, very good. Love the image. There is depth in the image, vivid colors, shadows. The changes are a lot. Good job.
  5. Thanks for the points, I will work on it and post later Thanks:)
  6. The following is a personal project, worked in MentalRay. Crit are welcome, in how to improve the image.
  7. Hello raziel Awesome render. I am working on a lab layout. And I want to render the same in mentalRay. Can you post some of your settings. Great job, very clean, well lighted.
  8. Hello Bullet Great render, I am in the transition to Mentalray too. I work on Vray, but due to cost on upgrades, the firm I work for will hold for the moment. I wanted to know if you can post more info on materials and lighting. And setting for mental ray. still great job.
  9. STL is the way to go. make sure the model from SoildWorks is clean, or a finished model. 3dsmax 2009 will import well the model. It will come in as one object. You will have to break it down as elements then. Hope this helps.
  10. Hello Fran Thanks a lot for the tutorials you have posted. I will pass it along to a friend who has a blog, loves to post new material. I see you work with Fryrender. I work mostly between MentalRay and Vray. I will have a look into it. Thanks for the your blog.
  11. Very nice work. Loved it. Let ask you what software you used to render this scene? Awesome
  12. Awesome work. Just wanted to know what are your render time with both settings?
  13. Thanks Fran, I got to see your other post with rendering. Awesome work. I will look into FryRender. If I have any questions I will get back with you, if you have time. I will download the demo, and convert them from MentalRay to Fryrender. Thanks
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