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Gco808

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  1. According to the Science behind both renderers, unbiased really means that the renderer will just keep on going until it converges to a correct solution, but biased renderers are still quite accurate at insane settings... both type of renderers would look identical to the human eye! It's just biased renderers allow limits to the behavior of rays in order to reduce rendering times. unbiased: eg. a car curves to the left and keeps curving left until it forms a circle. biased eg. a car curves to the left, but the driver in the car decides to stop just before forming a complete circle becuase he has covered enough distance to see that it is a circle. in a biased render: imagine stopping maxwell after a few samples, then interpolate the grain until it becomes smooth, you wil notice blotchiness appears along the walls such as in a interior rendering of a square room.
  2. Hi sterealkey, I tried your settings but now that I think of it, I didn't go back into uncheck the Match bitmap size as closely as possible in the viewport driver configuration dialog box, so maybe that's why I still had to use 2048 maps. Also, I wonder if my 1600x1024 screen reslution could be the reason why I have to use such large texture maps. Are you able to get these similar results using 215x215 maps?
  3. Thankyou so much Stereokey, Sandman, and BatteryLettuce!! The biplane looks very nice in the viewport now! Though I wonder if cranking up the baked texture resolution to 2048 is normal to get this quality in the viewport. Anyways, it came out nice. Maybe it could look this good with 215X215 maps? it looked horrific even with 512x512 maps! It wasn't until I used 2048x2048 did it look decent in the viewport oh well. Here is the adjustments I made to the configuration menu. and here are some of the pics of the texture baked biplane. I sure would wish the baked texture looked this good at 215x215 =\
  4. oh wow thankyou I will give this a try!!! I tried Sandman's suggest but still didn't work =\ I hope this one will fix it.
  5. Hi sandman ! thanks for replying! Here is my hardware setup: Pentium IV 3.06 GHZ with Hyperthreading 1GB RDRAM Geforce 6800 Ultra 256MB DDR3 Western Digital WD800 80GB 7,200rpm IDE ATA133 I hope this should be sufficient to produce decent images for 3Ds Max. I will try to also reduce the resolution and see if that works... I'm currently using display resolution of 1600X1024
  6. Anyone have any good texture baking examples? If so, please send me a download link or email them to me at Gco808@gmail.com I would really appreciate it. I would like to see what a good texture baked scene would look like in my 3D Studio Max viewport. Thanks
  7. here is a comparison of a biplane from the texture baking tutorial This is the image of the plane through the tutorial's 3dS Max Viewport http://i202.photobucket.com/albums/aa151/Gco808/tutorialsviewportrenderingcopy.jpg This is the image of the plane through my 3DS Max Viewport http://i202.photobucket.com/albums/aa151/Gco808/biplanefrommyviewportcopy.jpg As you can see, the second one is alot blurrier, I wonder why my viewport textures seem to have such a low resolution compared to the texture baked plane in the tutorial's viewport? Is there a way to sharpen the textures so that my final baked biplane can look as sharp as the Tutorial's biplane textures?
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