My scene is about 600,000 polygons, with about 20 tree vray proxies, and 2 vechile vray proxies, some of the trees are instances, I have the frame buffer on, resolution is set for vray, and vrimg file is on, generate preview is off, im using also a Irradiance map with show calc off and a brute force for secondary, i have my dynamic on also. With all these render settings it stil crashing, the still image is 2000 x 1200, and my computer specs are
dual core 2.4GHZ
4GB RAM
Windows Vista 32bit system
if anyone has any ideas please explain, thanks.