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pixel8

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  1. Oops. I've uploaded them to my blog - they were too big for upload here. http://pixel8er-3d.blogspot.com/ Thanks Paul
  2. True, it was a very small .jpg - with a bit of photoshop work. I've attached the original unedited renders which should be cleaner.
  3. Hey remKa Not sure why it looks jaggy to you. I've used the Catmull-Rom filter and the Adaptive DMC settings - see attached images. I've also attached images showing my other settings if anyone has any comment as to better settings to try. Thanks Paul
  4. Hey remKa I'll check in a couple of hours when I get home but I think it's the Catmull-Rom filter that I used. Does it look a little jaggy? Thanks Paul
  5. Hey kawzy13 Bingo - I think you might be on to something there. That element is actually all window. The window is divided up into one big pane on the right and 3 small panes on the left. The horizontal elements are the timber frames. As it's the living room of the house I live in I've been very faithful to the actual design / measurements. I'll look at removing those elements so it's not throwing off peoples perception of scale. Thanks for your response Paul
  6. Hey SandmanNinja I checked the ceiling height - definitely 2500mm - see the attached image LivingRoom_Front.png. (note grid size is 250mm). The only other thing I could think of was the camera settings may be distorting things so I attached the settings - see image LivingRoom_Camera.png I might also try re-orienting the camera to get a different view and see if that makes any difference. Currently it's set to be 1650mm off the ground. Any other comments on the lighting, texturing, etc. The scene took about 70 mins to render. Is that high? Regards Paul
  7. Hi SandmanNinja I'm 1.93m. Some other measurements I know off the top of my head - the ceiling is 2.5m high, dining table is 0.72m high Regards Paul
  8. Hi folks. Thanks for the replies - hadn't thought of that. But yes the room and furniture are the correct scale. It's my living room so I took detailed measurements. The couch, tv and tv unit are pretty big. I'll check the camera settings...maybe that's giving a distorted view. I've used a physical camera - will post my settings tonight. Regards Paul
  9. Hi all This is my first post though I've been reading the forums for a long time. Attached are 2 images I've been working on with 3ds Max and Vray. I still need to fill the room more with some magazines, floor rug, wall paintings, etc. Is there anything else I can do to improve the images? Thanks Paul
  10. Thanks Thablanch. Yeah that's what I came up with too. In Max there is an option in the UV unwrap dialogue box to 'render UV template'. But this doesn't appear in Viz2007....
  11. Hi all Is it possible to do this? I know it is possible in other software (Maya). If not how do you this in vray? Thanks Paul
  12. Hi all I'm a big fan of Maya and am slowly trying to preach to a Viz based office here. My background in Maya is more character modelling based. One of the big pluses of Viz is that you can link the autocad dwg file into Viz so that as the dwg is updated this is reflected in Viz. Is this possible in Maya? Thanks Paul
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