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nelpiper

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  1. I´d leave the noise threshold on 0.005 but would take the adaptive amount down to 0.7. Good luck.
  2. If you´re using vray2, you could use the vraylightselect pass to increase the interior lighting. Scott is right. IMHO, you cannot afford to do the work today without using vray passes. The make your life better off 300%
  3. That´s really cool. I specially like the purple sky. I´d never get even close to that border Great work.
  4. Hello Tomasz. The image looks nice but It can be improved. IMHO, you have to work a little more on the asphalt texture.The little ramp from the road to the garage looks weird. Grass needs displacement. I think you have a problem with the gamma; image is too saturated and dark. The car works really well and I loved the green glass and the reflections from it. Good luck.
  5. Hi Robert. Great stuff! IMHO, I don´t like the hanging cloth; it does not work well. I would give a little less bump to the floor tiling. It´s a bit too rough. Great work overall
  6. Hi Evren. The image is good but can be improved. Most of the materials lack reflection. The texture of the top tiles is lacking a bump or displacement. Be careful with applying textures to simulate geometry. Take a look at the texture that are facing away from the camera on the left. There´s no depth to them. Lighting is good but I´d try to mess up a bit more with the contrast. There´s a nasty seam at the bottom right of the road texture. The road texture looks stretched. Good luck.
  7. Hello. Loved the scene, really nice. I´d say only two things. The grass is lacking of depth; it looks like just a texture. The stone wall lacks a displacement or a little bit more of it. Overall, it´s a terrific image. Great work
  8. Hi Stan. The car is lacking of contact shadows. Because of that, it looks as if it didn´t belong to the scene. IMHO, you should try to improve your GI. Good luck.
  9. That´s great work. I´d say some of the reflections are too strong but the last word is the client´s of course. Some of the images have some splotches. I´d be careful with the GI. Great work.
  10. Hi Sergio. The backplate looks much better than it´s was before. The concrete is not right yet. You can still see the tiling of it. The scene is too empty. I´d try to fill the scene up with something (flowers, bushes, maybe) or fill up the frame with the building but that´s just me. Good luck.
  11. Hi. Really great work. In this image, I think the hedges are too saturated. The roof needs some kind of displacement or bump. The cage of the windows are made of copper? They look wired. Also, under the car you have a sharp shadow while overall you have soft shadows suggesting maybe a cloudy day or an after sunset. The modeling looks smashing. Great work. Good luck.
  12. I get tired just thinking how many night of sleep you lost on this project. Amazing, no more no less.
  13. Hi. The only thing I´d say is that you could have more reflection on the walls. Excellent work.
  14. Hi Ali. IMHO, I think some clouds (not many) would be nice because the sky takes a good chunk of the image. I´d also have a little bit more reflection in the trees, again not much more. The image looks really cool. Congrats! Good luck.
  15. Hi. Reflections are too strong. The seats look to rigid (probably they´re not). The spirals need more sides. One thing that really pops out to me is the AA in the assets in front of the windows. You can note in the chairs a the weird lines. That happens because of the contrast between the lighting inside and the lighting outside and it´s pain to resolve. You could also try to comp some people in there. It looks to empty. Good luck.
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