Hey Arnold,
Firstly would like to thank you for your thought out response, really appreciate you taking the time to help, all too often I see in forums guys adding their 5 cents of sarcasm in to massage their egos. Being a self taught newbie to Vray, its a bit daunty.
I have decided to give Lightcache a go, Brute Force was just taking ridiculously long and getting worried cos I have a week left till submission and heaps to do. At this moment I am rendering out a Light cache and Irradiance Map at 2000 x 900. Then I am going to render at 3500 x 1575 using these saved files. I read about this method on a post Chris Nichols commented on, seemed like a good idea so Ill give it a try. This way, I can try to get familiar with Irradiance Map and optimizing its settings. You got any suggestions?hehehe... But yeah, I don't know if the displacement in my scene was the problem because the regions with the Vray displacement seemed to render fairly quickly in comparison to my darker regions. My proxied trees in the background do tend to make Vray crawl a little though, but I do not know what I can do with these to speed things up as they are already proxies!
One thing I did change was my Dynamic Memory Limit from 1000mb to 10000mb. I dont know if this is speeding things up at all, but I do hope that it prevents max crashing.
For your final renders, with glossy regions (glass) and large water surfaces with displace (a small harbour), what settings would you specify for Irradiance Map and Image sampling? I know this is vague, but I have read tutorials and cannot get anything that satifies this scene. I saw a great video on Brute Force and LC by Chris Nichols, so I have basically been playing around with AA settings (ie, Max samples, Clr Thresh..)
Thanks heaps for the help (and for reading this long post!!!)