Hello,
I'm finally getting back into arch. viz. after just getting Max 2010!
This is my first project I'm working on and here is the first problem I need help with if you don't mind:
After doing a preliminary round of materials for the scene and rendering, I find blemishes all over the left side of the room (although there are plenty on the ceiling, floor, and other areas).
I have AO turned on multiple materials with samples at 64 for all, and for my two desk lights, portal light, and daylight I have shadow samples for 256 for all. I also have glossy samples set to at least 32 for anything with glossiness.
I am just stumped because after increasing all of these to where they are now I see see the blemishes D:
Mental Ray settings are all stock with FG set to medium and GI photos up to 1000. I didn't think the blemishes would be caused by any render settings, would they?
Attached are photos of the scene with a material override and with materials.
Thank you in advance, let me know if you need any other info.
-David
*ignore the ugly background image