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quicktor

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  1. Hi, I need some help. There are two mirror plane in 90 degrees. I think the reflection in the upper mirror should be diffrent. In this render the edge between the mirrors is disappered. And in the upper mirror we can see the correct refleflection of the lower mirror as a texture. Not the double reflection. This is the problem. I can't explain this better. (Sorry for my English.) I attach two images. One with clear gemoetry, one the final raw render. Can anyone tell me what's wrong and what is the solution to reach the correct reflection? Please. Thanks
  2. Make sure there is only one object in the place of converted spline. If there are two or more renderable objects (surfaces) which have exactly the same size and position, it causes similar VRay rendering errors. Better modelling solution in this situation if you apply an sweep modifier to the editable spline, and choose an (built-in or picked) section shape. I hope it was helpful.
  3. In the new version of the V-Ray (1.5) you can uncheck the reflection on vray light modifier panel.
  4. I think you should set the subdivs of your vray light to higher than the default. (for example 16)
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