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BillyElNino

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  1. I'd like to know what you're going to treat the real table with too? great job on the table, the render might benefit from some kind of varnish look to it too...
  2. Track Jacket template page of the .PDF seems to be empty, am I missing something? Just says 'Track Jacket' and no images like the T-Shirt page...
  3. Don't get me wrong, the images are working! I just thought the fur was not looking like fur to me... I've attached some images of what I mean... These are more sheepskin, don't know if you were thinking more like a fur coat / etc? Only an opinion... Keep up the good work!
  4. Really nice stuff, if I was forced at gunpoint to be critical I would say you need to go back and redo the animal skin / rug on the chair, maybe approach it in a different way? I'm not quite sure what it is, but, if its an animal skin, it's not reading that way (for me anyway). Very nice modelling and some beautiful subtle lighting.
  5. Your wood texture is tiling badly...
  6. Another point not covered so far I don't think: Your photoshop 'mist'/haze in the background has not masked out the window mullions so your effect is happening this side of the glazing too! I would add that less is more with Photoshop too
  7. Great start, I can't help you with the renderer, never heard of it, but one thing I would say, lose the teapot, its too old fashioned as well as being MASSIVE! Possibly think about adjusting your camera lower to an eye level shot too, its maybe a little high here? Around 1650mm off FFL should be about right? The blowing out of the white areas, as said above, also needs reducing as well as some re-working of the cooker hood material, its too basic at the moment. either add more modeling to it or substitute it for an extractor from the Google Warehouse.
  8. Good stuff, just need to work on the settings on the metal light fixtures (got some noise issues) as well as some general blurring problems and get an exterior background in place. One quick critique about composition would be who eats / buys that many apples in a week! Could scale that back a bit so its less dominant?
  9. You'll need someone bare foot wearing a medical gown with 'crazy' hair!
  10. First thing I would look at is lining up your textures in a more realistic way. The floor (not sure what this material is?) needs the green banding to line up and begin at the edge of the building and for the tile size to fit with the ins and outs of the building footprint by scaling and resizing the texture. Same goes for the concrete, the movement joints should be either placed where the mesh begins/ends or halfway up. In terms of your camera position its difficult to know what we're looking at, is this an office / industrial building? Maybe think about pulling your camera back and getting a more inclusive angle?
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  12. I agree, looks like something exciting is behind the table that we don't know about, maybe the Holy Grail? I also think a darker wood material would be nice...
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