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yorik

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  1. Amazing work! I understand your client was happy, because I guess this image must illustrate perfectly their concept. I don't really know how, but even your materials seem "cool" to me... Congrats!
  2. Hi Kristian, I think this is not bad at all, if you are new at arch viz... I think you saw yourself what points you can make better. My opinion is that the overall look of the images is a bit "flat", and don't help much the building... Usually those images are made to present a project, so you must help the project to look at his best... For example, in the first image you have trees masking almost all the building, so one could ask "what is that image for?", and in the second one, it looks like a bit sad building, with no light inside... I would try to put some more life in there... Light, brighter reflexions, more contrast, people, etc... Hope it helps!
  3. I see that you made a good integration in a photo, but I think your angle of view doesn't help much to get a dramatic scene... You are quite far away, so the building looks a bit "common" in the street... Maybe try to get closer, maybe lower a bit your camera and shoot upwards... then, dramatically, the building would rush, emerge, on a sunset hollywood-movie-style background... Hm maybe I exagerate a bit, but you got the idea...
  4. What I liked most in this image is something that is usually very difficult to obtain, it is a sense of atmosphere. Of course you can work more details and such, like other people said, but you look at the image and can imagine very well what kind of ambience there would be in that place. Well done!
  5. Hi there, Maíra and me finally finished our 7 shopping mall animations... They are all on vimeo here: http://www.vimeo.com/album/16658 You may be interested by the fact that we did the whole thing in 45 days (obviously reusing a lot of things from one to the other), rendering included (on respower). Ah, and everything was made with open source software (blender, gimp and avidemux). While working on it, I got a couple of comments from people here on cgarchitect, so thanks a lot to everybody who helped. I learned quite a lot these last 2 months, I hope you like! Yorik
  6. You mean you did both the project and the images? That's very cool... a perfect example of how 3d is a wonderful design tool too. Congrats!
  7. I liked those images too... if it was me, i would try putting a common point light well in the middle of the room, give it a reach distance just a bit bigger than the room, so it doesn't affect too much the objects, make it not affect specularity, only diffuse, and give it a warm "beige" color, and turn shadows off... This way you would create a warm, soft, gentle light emerging from the center of your scene, that would "tweak" just a little bit the vray global illumination, making disappear a bit the dark grey areas. All the difficulty is to make it very, very smooth so you don't loose your nice GI... Just a little push... It is a very personal opinion, but might be useful...
  8. I would suggest, for the next one, that you try to use less textures and concentrate on lighting... Try to mix the texture with a certain amount of plain color, or even not use textures at all, and try to work more with lights, create interesting colors and shadows, etc... I think you would benefit much of trying that. Of course, I don't know how far microstation can go with lighting...
  9. maybe also try a camera with a bigger focal distance? The car and the shadows seems a bit distorted... And when you have a very "cubic" building, sometimes the image looks more impressive with a more conventional camera...
  10. Hi Justin, Very good observations, thanks! I removed a couple of cars too... Always hard to find a good balance between stuffing your scene with lots of details and leaving it cleaner...
  11. Hi there, I'm making an animation of a small open-air shopping mall... I find it okay, but not more than okay, if you understand me. I don't know what's wrong... I have the impression that the lighting doesn't fall well... I think I passed too much time in front of it, I cannot get any new idea... I would be grateful if anyone could have a look and give me some comments, critics & ideas... The image below is the first frame of the animation. If you want to see the whole anim, I put a compressed version here for download (mp4 avi). It's about 14Mb. Thanks & cheers Yorik
  12. now this is quite flattering... no, it's 100% hand-constructed. I got quite lucky with this one I guess. You are totally right about the sky! Funny how sometimes -often- you really need someone to tell you the things that are under your nose... Thx!
  13. Exactly... The first sketch is made by hand, I scanned the first pencil sketch and the definitive inked one separately, because I wanted to see the pencil drawing showing through but dimmed, and then I painted on several layers, between and on top of those two. Ah and, interesting thing, everything was done in the gimp... I do hope they still teach hand drawing! Do they?
  14. Hi there, I made another of those hand-made renderings... Quite funny to try to mimmick global illumination
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