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DT18

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  1. Hello again, after finishing university term again, I'm back to 3ds max. I'm making my living room this time, as we are going to change the floors and re-paint (in real life, of course). Tee thing I would like to know is how to decrease render time, without loosing too much quality. My computer is quite old, is a P4 2.8Ghz and 3gb RAM, but still I think it takes quite a long time. Hope you can help me a little bit, and tell me if you like it! I'll post the settings and a scene:
  2. I found a tutorial in other forum about making grass with Vray Proxy, that had excellent results, if you don't find I can send the link to you. I don't remember if I can post links here. Good luck!
  3. Thanks for all the answers. Since I didn't do any job like this before, and this is all new what I can say is that after reading in some threads and some intuition what I did is: I calculated the irradiance map and saved it (as I read somewhere) and since I don't know how to use backburner or sth for what you call a farm render (I suppose) I rendered my scene 8000 x 4000 with the "crop" render and then I joined all the pieces in photoshop. I got very good results really, so this job is finished now and someone would be printing the billboard now. By the way, where can I read something about backburner and make a queue with a number of renders to render automatically. Thanks a lot for your help! Of course chiquito we have to write in English (mas que entendido)
  4. Thanks for the answers The billboard will be next to the road, entering a city. It will be seen maybe from 5 meters away, and considering the cars will be going no more than 60 km/h. I found somewhere in the forum about running the irradiance and light cache first, and I'm doing that. In about 8 hours that first step is about to finish (20 hours total)... Can anyone help me how to configure through the network as strips, as I never had done this before???? I'm not quite sure how do I have to set it up By the way, the full image 1000x500 took about 30min. I have a vraysisplacementmod for the grass, would it be a good idea to take it off for the big size? Another question, I have a P4 3ghz and 3 gigs dual core of RAM, how do I know if I'm using 100% of ram and how to make it work at 100%... according to render dialog in the memory used group it says P:1235M approx
  5. HI! I need your help! I'm trying to render my scene, (using vray 1.5) it's a billboard that will be 80" x 40 " aprox so I want to make my render 8500 x 4250 px. I read it was allright, is it?? The problem is that I got an error when rendering. I also tried saving as a vrimg file, but just when the render is about to start I got the classic: " An error has been produced and the application will now close......would you like to save?" I'm really lost what should I do? WHat si the vray set up recommended for this cases?
  6. One quick question? I'm working in a scene and I have some .tga files with trees. Whenever I apply the file to my vraymtl, with the corresponding diffuse slot and alpha channel, when I render the tree appears with a white halo in the borders, like if it was burnt by the VraySUn. How can I solve this? How do you set your background trees? Thanks a lot!
  7. Thanks I'm reading it and I'll try this way!
  8. and what's your recommendation??? thanks a lot!
  9. Yes please. I'll be very glad if can post a picture. One solution a¡ I found, but I don't like it is setting the vray displacement and the a UVWMap, but I created this texture. I'm just starting the project but I don't like what I'm getting. Thanks a lot for your help!
  10. I'm having the same problem with this same texture, could you please show your settings for the Displace modifier, because I'm not getting the same results... You used Displace modifier or VrayDisplacementMod??? Thanks a lot! Daro
  11. wow the scene is really nice, natural lighting is really good. Can u tell me details about the render setup render time and light configuration?? GREAT JOB!
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