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cyclops

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  1. Hi guys, I use FormZ for modelling as well. I used Autocad and Max for a number of years and then changed to FormZ. It is a great modeller, it handles huge files so easily and it's very easy to learn and use. OpenGL support is amazing, I haven't seen a modeller with better OpenGL performance. It has a good set of organic modelling tools (nurbs, metaballs) and, as some people have already pointed out, great boolean operations. Most elements that it gennerates are solids and it supports suboject editing (points, faces, etc). It's simple and you always feel in control on what's going on in your scene. What a nice little modeller!
  2. Hi guys, If you use regathering on an exterior view scene, your image will look very dark as in comparison with what you get if you render without regathering. I find this quite alarming and unexplainable. So, if you suddenly decide to use regathering you need to recalibrate your lights? And what happens when you want to regather only certain elements in the scene? I think this only applies when exterior sun and sky lights are used.
  3. Hi Nisus, I noticed that if you unclick exterior on an exterior scene which is done with IES sky/sun it renders hugely overexposed. I imagine that if you do an interior scene and have the "exterior" on, you end up with a very dark render. But this happens only if you rely on IES lights, sun and/or sky with normal parameters (sky multiplier 1 and sun between 80000 and 130000 lux for instance). So "exterior" affects exposure, regardless whether you are in the house or outside. That's how I understood it.
  4. RAM consumption shouldn't go up as an animation is rendered. What is max saying: transforming vertices or rendering image, on most of those 10 min? I think you should try and speak to Archvision as well, 700 sounds A LOT of RPC's.
  5. From my knowledge it only affects IES sky and sun, viz won't know if you are in the house or outside the house with your camera. I don't know if it affects the other types of liminaires/lights. Is there an advantage of using a skydome over IES Sky?
  6. Thank you for the info. Yes, Lightwave has a beautifull renderer. Ashame its so little aimed at architectural visualisation. They say it's for the "film industry" and the puppet modelling nerds. The RPC guys didn't even bother writing the pluging for lightwave after version 5.6. Anyway, give it a try, it can render like no other. All the best.
  7. Very good work. Did you use some sort of sky dome light array or viz's sky daylight for the viz scanline image, (it looks like it has great diffuse ambiental light). Are the cinema4d images rendered using radiosity or GI? And how long did it take to render at what rezolutions. I am trying to get similar "real" feel using Lightwave's GI but it's ridiculously slow, 80 hours of rendering in some cases. The funny thing is, I would have sweared the first image is done with Lightwave. Wonderfull stuff!
  8. Try and subdivide the mesh, select the object(s)and apply the subdivision modifier. Make sure "show in viewport" option is on so you see what happens. Make the division quite small. Assuming you do radiosity, this will help anyway.
  9. Greg, thanks for your info again, it is all very useful to know. The bios update problem is one thing I had no ideea about. When I bought my xp's I thought it's just like buying mp's. The longest render I have done so far on this machine is 14 hours for a tight deadline. If something went wrong it would have been a nightmare, so I might consider changing them for mp. Good luck.
  10. Greg, I have a dual xp 1800+ and never had and instability problems. My board is Assus A7M266D. I looked on 2cpu.com but couldn't find any articles on dual xp instability. It sounds quite worrying anyway. I read somewhere that the only difference between xp and mp is just AMD's official support for dual operation. Any chance you could direct me to some relevant info/articles? Thanks.
  11. Take the Sony back, if you can, and build yourself a dual Athlon. It would cost you less than the Sony (if you know the good places to buy the components) and it will be faster. Personally, I wouldn't spend money on pre-built computers these days. The advantages are: it's not much to go wrong, components are easier to setup these days. You have total control of what is in your PC (and avoid rip-offs such as the 5400rpm hdd instead of 7200). You get more power for your money. Overclocking, upgreadability, etc. Disadvantages: no technical support, if you don't know what you are doing things can be tragic, you must find a cheap and very reliable component dealer.
  12. I have seen these images on Jeffs review. To be honest I am not impressed. This is the fortunate best you can get out of viz4 and they would definitely look better rendered with lightscape. I imagine they took a huge effort to do anyway. There are other images in the review(such as the sports hall) which has areas that look appaling, and shows viz's main radiosity/rendering flaws: inconsistence and lack of contrast.
  13. Stefan, I agree. Viz 4 is ment for fast mediocre radiosity "looking" images. You can hardly do any really serious work with its radiosity engine. And you haven't seen any good images done with viz 4 because there aren't any. I looked for months on the net including on the Autodesk viz forums and I haven't seen anything impressive. From time to time someone turns up with a sink or empty room and all reply: "wow maaan, you're a star!!!" Here are my main points against viz4: 1. Has problems with high poly count files. 2. It's got the most sluggish interface I ever seen. 3. To get images that look real can be even more difficult than with lightscape (except you have to get yourself another 1 gig of ram). 4. Radiosity looks milky and unconvincing and interferes badly with the materials properties. 5. There are tons of radiosity renderers on the market which would do the job without so much headache. 6. Color bleeding is a joke. 7. It's unstable comparing with others. These are the main points without mentioning the other bits and bobs that get on your boobs.
  14. Hi Jeff, My dual 1800+ is very loud as well and I haven't found a soulution for the noise yet. I guess the best thing would be to change the processor fans because most of the noise comes from them. Fans over 3000rpm are notoriously loud. I heard you can get some more expensive models which are quieter. Seb
  15. Greg, thank you for your explanations. The truth is that I only saw your posts after posting mine. Sorry. Anyway, I didn't know that the Lightwave team has split! I recently saw that a company called luxology, http://www.luxology.net, has taken over the development of Lightwave's next versions. Is that bad news or good news? Also, from all the renderers I know, lightwave looks most FPU intensive. The rendering times depend ONLY on processor's FPU performance. Secondary level cache, memory performance, integer performance and the rest don't matter at all. In other words, instead of doing a lightwave benchmark you may as well do a MFLOPS performance measurement. This is why I thought that an implementation such as SSE2 would have a more dramatic impact. I am a AMD enthusiast anyway and I don't feel like getting a dual Xeon. I was just afraid that AMD's chances to compete Intel in this market segment were getting short. In conclusion, you're right, who cares about see2 when 64 bit rendering is about to arrive. All the best.
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