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TheMulf

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  1. Thank you very much for the reply, I did read the thread, but I get lost in all the model numbers (especially with the i7 family) and euro conversions. I was just spec'ing out a 2687 system just like that on JNCS.com. You are right, network storage is where its at. My main confusion is I ran a benchmark on one of our 2680 V2's (Corona Alpha4 benchmark) and it only beat the i7 x980 @4.15Ghz by a few seconds. The 2680 on average runs faster on other vray benchmark scenes, and everyday animation/renders.
  2. Thanks for the info Dimitris, helpful - but I'm going to jump in and ask pretty much as the same question. I am looking to buy either a dual xeon workstation or the highest end i7 (or wait till the new ones come out this summer). My workstation will primarily be a 3DS Max workstation using Vray to render. I will use a GTX 770, that will work for me. So the most important thing for me is to be blowing out renders. At work I am spoiled with a nice BOXX i7 980 OC'd to 4.1 Ghz. That gets about 900-something on cinebench. We also have server xeon slaves nodes, some are10 core E5's, so I'm used to having lots of buckets. I'm looking for something to use at home for my own personal projects, and some community development animations I plan to do. My budget is about 6kish USD. I guess my question is, for rendering - how crazy would I have to go with xeons to make them worth it (i know, subjective) over the fastest i7? EDIT- http://www.cpubenchmark.net/overclocked_cpus.html A 6K system w/ dual 2687W's @ 3.1ghz might be good...?
  3. Thank you stef.thomas, after sleeping it over and explaining the situation to someone else I figured out what my issue was. Rest + 'sounding out loud' works wonders.
  4. Hello, I'm having difficulty creating a certain paver pattern. The zigzag paver/brick repeats fine in one direction (x) but seems to increment off set making it hard to match it up in (y). If anyone recognizes this design or knows of a quick/easy way to recreate this that would be extremely helpful. I attached an example the client sent and a quick photoshop image of what I was trying to do. I’ve had no problems before with herringbone and other repeatable paver types, but this one has proven difficult. Thanks.
  5. Guess vertical shift, see if that works.
  6. Agreed with carlovsky, also make sure "do not render final image" is not turned on in the global settings.
  7. Keep adding to it, or to be super safe, back up the IRR and then continue to inc. add to it.
  8. SP3 was supposed to be out by now actually, but there was a few last minute bugs. What that means for release date, I'm not sure... this is what I read from the official forums.
  9. As long as the render looks fine, I would disregard the errors.
  10. Yeah, killed those damn things a while ago. Nothing but trouble, no value added.
  11. Doh! Thanks, I knew it had to be something painfully obvious. I appreciate the time.
  12. This is probably a simple oversight, but how do I tell Vray to save the my render elements automatically with my render while having the VFB enabled? It seems the only way I can get max/vray to save these extra passes is if I disable the vray VFB and use the max render window. Thanks.
  13. Messing with your memory to dynamic may help, but a tried and true way to find out for my self is to remove/hide all the proxies. Then merge all the objects into a new empty scene, and render that. I have found not having my proxys instanced (for trees and plants for the most common usage) can cause issues.
  14. TheMulf

    Terrain

    That terrain is rather low on the topo-line count IMHO. Pretty much what classix said, when I import them they are usually arranged by their height from water level. I then make sure they are all one spline and run a terrain modifier on them. Once I have that I will create a large 50+50 grid plane and confrim it to the terrain mesh.
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