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bluediablito

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  1. Hello all. I am currently working on a project and was looking for some help / guidance. --I am working on some still images that may be printed on poster size canvas ( i don't know the size until next month when i have to submit the file). i am ruining into some problems and i have tried almost everything under the sun. can someone please help me. some of the problems that i see (feel free to point out any of the one not listed) --My resolution is 1920x1080 and when i zoom into the images it shows pixelated not high quality. --For some reason my edges are shops (edges look pixalated) --The whites are blown. --anything else that may help please tell me thank you. --whats a good size for a high quality image that can be printed into a poster? I have attached the image along with my settings
  2. Hello all. sorry for the inconvenience if this is posted on the wrong side of the forum. i am currently working on a project with a friend and we have decided to make an attempt to do some animations. i have done animation in the past but they were simple. i am wondering how should i go about creating the animation and importing the work into Adobe After Effects. How mush post work can be done to the final animation. software planing to use 3d Max + Vray Adobe After Effects + Magic bullet Adobe Premiere **open for suggestions*** questions.......... 1--when creating the 3d max video how would i export the video? Do i create the images of every single frame and then import, or do i export it as a video out of max? 2--when importing the file to Adobe After Effects what format should i export the final project in order to maintain quality? 3--once rendering in 3d max and vray is there a way to create a simple video and then do mayor post work to make it more realistic (when creating a still image it can be greatly enhance in photohop, just wondering is its possible to do the same). thank you in advance
  3. i am curious to know, how would i create a realistic sky using a hdri image? i normally use a hyper focal image and i end up with flat looking clouds. or i would Photoshop the background. just wanted to know to to create a realistic sky?
  4. i have fix that problem i posted the finish image on to the gallery... feel free to comment.
  5. Studio/Institution: Jobless Genre: Industrial Exterior Software: 3d Max 09, vray 1.5, Photoshop cs4 Description: i know this is kinda late, But i wanted to post what the image was and is now. This is One of my school Project. this is a proposal for a train entrance in flat bush NY,Brooklyn. i started massing my work and i did a simple rendering. the final work is posted in the gallery. C&C are welcome Thanks
  6. Studio/Institution: Jobless Genre: Industrial Exterior Software: 3d Max 09, vray 1.5, Photoshop cs4 Description: My first work Post. School Proposal for Flat bush ny Bk C.&.C are welcome Thanks
  7. Hello all. i am currently working on my final project of this semester and i was wondering. How to go about modeling a building skin? i normally do the modeling in rhino with grasshopper and then import it to 3d max, but this time i would like to do everything in 3d max. do any one know how would i grab an object and have it flow on the model surface? in rhino there is a command that its called FlowAlongSrf. this command allows you to draw/extrude any object and then have it flow along the top of the surface (in the bottom) these are my images of my model any suggestion will be appreciated. thank you in advance
  8. hey ruskie77 Thank you again for your quick reply. wow this gamma stuff is complicated. as of now i only have max gamma set to 2.2, affect color selectors / affect material ed tick on with input and out put gamma to 1.0. but i will change the input to 2.2 (but i still don't understand why would you put input to 2.2 but not out put to 2.2) and you also stated that if i makes the gamma correction in max i shouldn't make any gamma correction in vray. what do you recommend i change the max or the vray? also in photoshop i don't know if i did the correct thing but i change the gamma to match my lcd and the images look the same as the windows viewer. this is my scene render with ruskie77 recommendation. (my raw images) things that i notice was that it render with less time and the quality is good. the max gamma when rendering was set to 2.2 and the input and output was 1.0... color mapping in vray was set to linear multiply with gamma set to 2.2 ( i think this is what you mean about color wash by having vray gamma set to 2.2 and max gamma 2.2)
  9. hey ruskie77 i have change to adaptive sub - max 4 min 0 thr .05 IRmap settings - subdivs 80, Interp samples 35 light cache subdivs - 2000 light cache - passes 8 it sees 8core (hyper) i guess no prob there settings roll-out DMS Sampler adaptive amount - 1 default geometry - static dy. mem. limit - 6000 render region divi - 32 (i see that it has less sharp edges from 64x64)(also what changes would this do.....would it give me a sharper image with less jagged edge without adding any filter?) low thread priority - ticked (just curious what does this do?) will post the image to see what major changes . don't know what you meant by lwf (linear work flow i guess) but how would i change the gamma like you said? (i guess in color mapp.. change type to linear multiply and change the gamma to 2.2?) and if i tick clamp output what number should i set it to ? and does it matter if i change my 3d max gamma to this (http://www.aversis.be/tutorials/vray/popup.htm?images/essential_gamma/big/gamma_12.jpg)
  10. thnk you for the reply. Thablanch ---thank your. yes i did change the memory from 4 to 6000 ruskie77- yes i am doing hyper threaded. also the color map is set to lwf sorry that i post the unchanged settings. and i am currently trying out your settings to see the results. hope they are better than the one i have one thing that i did notice and i am confuse about is. when rendering in max the images in 3d max frame buffer is lighter than vray fb (meaning the image looks washout in max's fb but in vray fv its darker) and when i do save the image and open it in windows image viewer it looks darker but in photoshop it looks lighter. any suggestions to why this problem? (is it the Gama) this is my raw image. i know i have a long way to go in rendering and making the images look realistic but hey i am trying to find out what works for my and thank your all for helping me and suggesting anything that will help me improve. (it looks better in tif had to save it as a jpg to upload )
  11. Hello all.......first thing first; my spec cpu -i7 930 ram - 12gb gpu - ati hd-5870 os - windows 7 64x ok with that said, my question. when it comes to rendering a still image, is there a way to achieve good quality without the long wait? or waiting is good? my question came to me while i was at school and i was introduce to solidrock. i notice that this plug in is made to simplify everything when it comes to setting up vray,but i grab one of my scene (3d max file) and i set light ch/im and set it to medium and the rendering est. time was 8hr. with my setting i made it render in 2.30hr. is this normal or is the setting of solid work will give me a better quality? more realistic? these are my settings
  12. hello every one i am trying to create some cloud using vray fog... so that my sky does not look flat. unfortunately i have try this tutorial and had no good result....(i did the tutorial 3 times and same result) http://vray.info/tutorials/vrayenvfogclouds/ i was wondering what would be the best way to make a realistic sky? i have try hrdi map -------the sky looks flat (i think it was the hdri) images on the background----------even flatter with bad pix sitni sati DreamScape--------some what good looking but still looks weird but better (rendering time goes up)
  13. Thank you for your reply Fran. wow they have super high quality wood texture........ love the scrips. will be looking forward to using it in my next project. (my friends and i are debating to which material website to buy from. ether arroway or cg-source) thank you for the link. Thank you nivvu i will also try to fix my shadow and make it smoother. (i am sure i can take care of this problem. ) aristocratic3d i have use texture with bump map (sometimes use displacement to try to have those wooden grain when i zoom in but no good result). i know my problem is my texture material not been good quality.(i will speak to my friend to see if we ca all chip-in to save up to buy some texture cds....and thank you for the website) i guess now i would stop using the Google images as material and i should invest in buying quality material. also, what is a good adaptive DMC image sampler, and interpolation sample number? Bruce Hart Thank you for the comment. you are right about loving your work. the more time i spend on a project the more and more i start to hate it. when i reach this point all i worry about is sumiting on time and having something to show for class. Also i have notice that i am unable to pick up my own mistake after siting in front of it for sometime. i like the comment of using a mirror and seen your work from the mirror to allow your brain to re analyze your work again. i will surely try this. sorry to sound desperate by asking so many question, but i never had any one that could give me pointers (normally in school the professor would teach the class and we would ask simple questions. after the semester is over the real question starts and theirs no one who i can ask.) i just remember why i use rhino to model and import to 3d max. the reason for this extra step is to minimize the poly count and allow 3d max from choking, lagging, and crashing on me. is there a way to model high quality and stop 3d max from crashing? i have heard that it depend on your system. my system windows 7 ult 64bit amd dual 3.0 8gb ram nvidia 7600gtx 500 gb hardrive i have max use 6gb of ram ..................looking forward to build a i7 next month if i get a job lol
  14. Thank you all now i have something new to look out for and try. a quick question.... when it comes to modeling wooden floor some people tell me to model each planks and other tell me to create a plane and add material. what is the correct way of doing this to obtain a realistic image? aristocratic3d thank you for the link i will look into this.
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