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dean@pikcells

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  1. maybe you should compare both 2008 and 2009 both with x64? maybe max 2009 is more stable, but slower? maybe there are more features using more ram and processor power in 2009? have you tried rendering through backburner, so the 3dsmax interace is no longer loaded?
  2. Why not have a few photography lessons? So much of an image is composition, lighting and location, which is relevant in both traditional media as well as digital media. Also what about life drawing classes (or even drawing by yourself)? I find sometimes we produces images for others to look at, but often we forget to look our selves. Drawing makes you observe, and the more you do, the more details you will add to your professional work. Plus it always nice to step away from the PC and use a pencil and paper instead!!
  3. It does sound to me like the advert is for a perminant position, but also freelancers should get in touch too. As said above, it's a free market. For someone flipping burgers at McDonalds, £12 an hour freelance contract would see very interesting! But as I always say, "Pay peanuts, expect monkeys!"
  4. We have used photoshop for our compositing and post processing for many years, and dont really have any issues. Although recently we are looking to use After Effects for compositing the passes. The main issue with photoshop is that it doesnt support floating point images (16bit), where was After Effects does. We render all our images as passes, and you are correct, it does give you so much flexibility. Changes to materials, lighting, etc can sometimes be a very simple tweek in post production, rather than wasting time rerendering your scene again. The Gnomon DVDs are a great place to start, even if you dont use the exact same software. I have watched the compositing in Fusion, and a lot of the work-flows, and understanding, can be used in most applications. As for the pre-multiplied issue, there are several ways around this, but if you want to do things correctly, use a compositing program like Fusion, Nuke or AE. I think Fusion also has a free learning edition too. Hope that helps, Deano!
  5. Another recommendation for SoulBurn scripts! There's so many useful scripts that I use on a daily basis in production!
  6. and if it is a well known space / building then people will know anyway where you got your ideas from anyway.
  7. Great first attempt! I have a few comments for you though... I think your textures need more attention. Make sure your brick, wood and render have bump maps, as they look a bit flat at the moment. Also experiment with reflections too. Also get some content inside the house, or at the least some curtains and blinds, it will make the image more interesting. Your vertical wood tiles quite badly so I'd definitely change that. What are those black parts of the building? It almost looks like a render error? And finally, I'd try to make both images have the same background, and alter the sky and colours depending on each image. Hope that helps! Dean
  8. You gotta think about time here. It may be quicker photoshopping 1 image, but if the client changes something such as the view, then it would have been quicker to model it properly first time. Plus modelling stuff generally gives far better, and more realistic results.
  9. what is your brief for this image? im guessing it's a personal project, but i personally make up a brief so i dont wander too far. is it an office, reception, living room? what is being shown through the window?
  10. Or to throw something else into the mix, try using Vue. We use it on environments where there is loads of vegetation (mainly shots of forests), and composite the Vue and Vray stuff in post.
  11. so am i right in thinking that you want everything inside the box to be invisible to the camera, and everything else visable?
  12. Licensing with using games engines can be very costly, if they are available at all.
  13. Welcome! I wish Huddersfield was more like Paradise City!!
  14. We've just done loads of furniture, and I believe the best way and most realistic way, is to create displacement maps. You have to unwrap the model, it's worth doing this well first time, then paint your displacement map in photoshop. Dean
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