Hello!
I have a problem with ProBooleans.
To explain my problem, here is a simple example (look at the images)
What I am trying to do is create walls using Lofts, as shown in the 3Dats book (which is amazing, btw).
Step 1 (first image)
I have created a wall profile, with some vertices along the left edge. These vertices are used to created decorative bands along the wall. I plan to give these bands a different Mat ID later, and apply a sub/multi texture to it.
The rectangle is the wall path.
Step 2 (2nd image)
Here is the Loft result. You can cleary see 3 edges running along the wall, which have been created by the vertices on my wall profile (spline).
I plan to put windows between the 2 pales blue bands.
Step 3 (3rd image)
I have drawn boxes that will be used to create the window openings. The boxes are NOT overlapping the top and bottom edges, but are very close.
Step 4 (4th image)
I have attached the boxes together, then applied a ProBoolean to my Loft.
Here is the problem :
As soon as I substract the boxes from the Loft, the edges disappear! No way to get them back!
I've tried to collapse the newly created ProBoolean to a Edit Mesh, stil not result.
O've tried to collapse it to a Edit Poly, and triangles now appear on my Loft
Does someone know how I can do a ProBoolean while keeping the edges on the wall?
Thanks in advance!
- Jonathan