Ty for the comments
Actually, i got carried away, it is a very large body of water that would need to be up there in order to look like i modeled it...
Yes well, i was kind of fighting with setting up displacements on the stone in LIGHTWAVE, the APS system needs subd-s to work and would eat up whats left of my ram quick enough, on an already memory hungry scene. I am looking into solutions for such stone walls, as i encounter them often enough... but most of them dont seem to work up that close though.
Sure could, but im quite finished with it, ill keep an eye open when i use it again though
Once again, TY for your comments