Jump to content

pfbreton

Members
  • Posts

    46
  • Joined

Personal Information

  • Country
    Canada

pfbreton's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Can you try with the Direct X display mode and tell us if things improved? The default Nitrous display driver may be the cause here. Try it we will find out!
  2. I think the sky has the Haze (visibility at distance) enabled, which turns into a lens shader, which make the environment looking like transparent and going through walls. I can be wrong but I recall having seen this with the mr sky.
  3. Hi! if this has not been noticed yet, here is what we have done at autodesk to help formalizing the various lists on the web: http://area.autodesk.com/blogs/ken/announcing_3ds_max_community_wishlist Cheers!
  4. you can do it with a mrShader element with a object color shader in it. see image: http://screencast.com/t/9Q6QjrLk0KJ
  5. you have 2 choices with max. either you use the render element to extract per pixel data or use a light meter, with a bend modifier. modifiers can be applied to the light meters Thanks
  6. cozimo.com is pretty neat for image reviewing with clients
  7. Sounds like the ideal scenario would be able to preserve revit entities as solids just like we do for SAT import in max (with Bodies entities).
  8. It is not but I can see why you think it is happening When we file link a fbx file, we actually invoke the fbx importer internally. File Link gets the imported data in memory and performs additional tasks: - it runs a routine to hide common edges to get rid of the triangulated mesh problem. Triangles do not disappear, they only get their coincident edges hidden. ((this was also one of the number one complaint about fbx import) - it performs a combination (depending on the selected option) to reduce object count (this was also one of the number one complaint about fbx import) - it wraps the mesh into a filelinked mesh object However, from the memory and display perspective, this is identical to an Editable Mesh primitive object.
  9. Let me try to clarify a few things ... ..about curved objects: When exporting Revit to DWG, tesselation is made by revit unless you export to solids. In that case, when importing the dwg in max, those solids objects are tesselated by the Max dwg import. When exporting to FBX from Revit, curved objects are tesselated to meshes by Revit. In fact, a FBX export in Revit is goind through the same code path (or almost) as a Render in revit. In an ideal world, Max would retain solid entities and manage the tesselation to meshes on its end, but it is currently not something possible with the existing toolsets - but we are aware of the problem. To work around it, there might be a few strategies you could adopt. For example, you could set up a revit view where only walls and other flat elements are visible, and link that one via fbx. For smaller elements such as pipes, you could setup another revit view where only those are visible and link that one via DWG (assuming that you export them as solids). This way you would retain separate control over the tesselation of large and small objects. ...about units Revit units are stored internally as feets. Changing max's system units as feet will get rid of the issue and improve the file link performance as no mesh rescaling has to be performed. I am not saying it is the ideal solution but that might be acceptable workarounds for you.
  10. it uses the geographic north
  11. Hi! 3ds Max does not handle ICC profiles. The closest approximation right now is to use gamma correction with a value of 2.2 and assume that it is close to the sRGB color space.
  12. Hi all! The 3ds Max and 3ds Max Design development team would like to gather information about your usage of gamma settings and general color management workflows. We would appreciate if you could take 5 minutes of your time to fill out the following survey: http://www.surveymonkey.com/s/Gamma_Color_Management_3ds_Max_Survey Thanks in advance! Pierre-Felix Breton Product Designer, Autodesk M&E
  13. Hi Cesar! can you strip down the revit model in a way that its file size gets small and provide us a download link to get the model? We will have a look at it. Ideally, zip up the revit model as well as the fbx file that creates trouble for you. Thanks!
  14. Revit export in Feet no matter what, this is correct. If you are setting your units in max as mm, that means that 1 unit will translate as 300 units in max. You may be in a situation whre you reach the limit of max in terms of precision. Is this what you are referring as "plays horrible"?
×
×
  • Create New...