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proces2

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  1. i did use it once, very briefly though. i think the only way i found it would work was if i started with a primitive object - usually just a simple box. if i worked with any mesh where i had to weld it to "seal" it - then it would fail in the same way it is happening for you.
  2. i would agree with 'wannabeartist' - that using cloth would get you the most accurate result. you wouldn't need to do any inflation though - so that would make the process one step easier. with a tent - where all surfaces are in tension - you can only get either all concave or all convex surfaces (depending on whether you are looking at it from the inside or the outside). inflation, in this specific case, would give you both concave and convex - which produce a form that just wouldn't look right. with cloth, you simply have to "fix" the edge conditions and the points which define the peaks. then you just run the simulation - and let gravity do its thing. even though in the cloth simulation, you are "hanging" the cloth. for representing the surface that you are trying to make - it is the same as pulling the whole thing into tension like a tent. attached is a rendering of a bridge design that we did where the surface was "form-found" using cloth simulation in MAX. the rendering is a bit hard to read. the whole project was done in 20 minutes for an Autodesk "Design Slam".
  3. and in the link that stef.thomas provided - someone commented correctly that gaudi did "hanging-chain" models to simulate forms - then inverted them to use as compression structures. it wasn't done for the british museum roof. but, it would be an interesting experiment to find to the basic surface by simulating a hanging chain model digitally. i did some brief experiments using "cloth" in MAX. you could maybe get it to work. match up the topology of the mesh to the one in the actual roof - then make the mesh into a cloth. by tweaking the elasticity and weight - you just might be able to simulate the form. the toughest part of that geometry is the fold in the corner that transitions to a smooth surface as it reaches its peak.
  4. you can read up on how the form was generated: http://people.bath.ac.uk/abscjkw/BritishMuseum/ChrisDeakin2001.pdf and then check out the programs that were written to create the form: http://people.bath.ac.uk/abscjkw/BritishMuseum/Programs/ it was done by chris williams at the university of bath in the UK. once the overall form was generated by chris (generated mathematically - and then "smoothed over" using springs and a dynamic relaxation script), the detailing was done by fosters and partners - most likely just scripted straight up in microstation - though possibly also done in generativecomponents (though i think this project was done before GC was around).
  5. do you plan on the laptop being "mobile"? if so, i would suggest against the 17" display size. battery life is poor, they weigh a ton, and the power block is usually bigger than average - yet again adding more weight. i had a 17" display HP - ran great but too heavy to travel with. i have a 15.4" dell and i am way happier with it. performance is still very good - and i just have the resolution jacked WAY up to get the most viewport "real-estate". if weight doesn't matter - then ignore all this and go with what you got.
  6. Is it possible to produce a good rendering of a sketchup model placed into google earth? there is a vray plug-in for sketchup, correct? it would be great to get a vray qaulity render with the google earth model in the background. is this possible?
  7. i think this should be possible - but i can't figure out the mechanism to do it ... i would like to take the different vertices of a single line and animate them along different paths. the basic path animation function seems only to work at the object level. i would like the same functionality (animating along a path) to work at the sub-object (vertex) level. is this possible? if so, suggestions on how it can be done?
  8. I am looking to replace my hp zd7000 laptop because of its size and weight. (and the performance being quite outdated at this point - its about 2 years old). it has a p4 chip which makes it run very hot and its battery life is terrible. i am trying to find the right ratio of performance (core 2 duo), weight (around 6 lbs or less i suppose - i do need to be fairly mobile with it), battery life (4+ hours during basic computing stuff), and size (no bigger than 15.4" screen). (this list pretty much goes in order by priority). anyone have suggestions, laptop stories about how their's might match up against these specs? so far i have been looking at hp dv6000t and the dell laptops (not too sure what the differences are between looking at a "latitude" or "inspiron"). sean
  9. cool. thanks so much for the tip. sean
  10. thanks for the feedback. that "wall" tool looks right ... i will have to test it out. I'd like to see how it works on fairly complex geometry... if you booleaned a few solids together and then wanted to give it a wall thickness - can it handle all the corners. phil- is this the same tool that you were referring tool. you mentioned an AVI, but i didn't see anything attached to your post. sean
  11. Is there a function in FormZ that performs like the "shell" modifier in MAX. For those of you who aren't familiar with it - the "shell" modifier takes a single surface and makes it into a thickened, closed volume. Is there a way to do this in FormZ? My expertise is definitely in MAX, but i am teaching a design class and the main platform available is FormZ (the school is MAC based). So, i am trying to ramp up on the functions in the software. thanks, sean
  12. MHEDWAN - any chance that you have shots of people praying? i need to do an image of a mosque and it has to have people praying in it. the mosque is in dubai - so that would be great if you got some images (there's a high sensitivity about getting the right people with the right garb in the images). sean
  13. I have a polygon mesh from Rhino that i need to simplify. Is there a software out there or a plug-in for something like Rhino or MAX that can take a large polygon mesh and cleanly simplify the model - ie - reduce the poly count? This is for a model that is being built on an SLA machine. Because of the current high poly count, the machine will not accept the file. i looked at something like PolyTrans, but it was hard to determine if that was a function inside the software. any suggestions would be great. thanks, sean
  14. thanks for the suggestions. i'll start poking around some of that stuff and see where it goes.
  15. i'm curious if anyone knows of a software that can model sound dynamics. just as real flow can model (i suppose simulate) fluid dynamics ... is there some way to work with 3d objects and sound dynamics? i guess it would have to be something that looks at material density/porosity as opposed to mass properties like a physical dynamics software does. anyone heard of a software that does this? or a method that could be used with other more well known dynamics software/plug-ins to study sound? sean
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