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monkeyman905

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  1. Hi Nils, thank u for the c&c I think I'll go back and touch this up! Just having issue with number 4, still don't quite have the eye for something's yet! So u recommend taking the map out of the reflection slot and placing a fall off map in there instead?? As for number 5 I got lazy Thanks Phil
  2. Right this is the wide angled version let me know what you think! [ATTACH=CONFIG]47476[/ATTACH]
  3. Does anyone know if Brix is still avaliable to buy?
  4. Ok u win, u have changed my mind about the cup! Needs to be scaled down. I'll try get that table to pop abit aswell. Nearly got the other assets complete so I'll do a horizontal version with the changes!
  5. Hi Corey, I was thinking that about the wood but in my ref pic they were the same type/shade so I thought I'd stick with that but I'll try a colour correction in PS and compare! As for the mug I wanted it to be one of the big hold with two hands kind of mugs, but if it just looks out of scale I might just scale it to an average size mug. Thanks for the feed back
  6. Hi , Glad it made you smile! Funny u should say that I'm actually sorting a horizontal version as we speak. Just sorting a few more assets for the wider shot. The wood resembles that of a reference picture I was using, I'll also up the DOF and see what I can produce. Thanks for ur suggestions
  7. Studio/Institution: Non Genre: Residential Interior Software: 3D Max Description: Any Crit to help me impove on this image please. Thanks Phil
  8. Thank you ive send u a pm with the link
  9. Thanks for your comment. I've got a vray displacement mod at the top of the stack set to 3D mapping. Looks like the settings are not high enough! I'll ramp them up to get a better emboss and hopefully it will look more like the image. Just been trying to get the gold correct first
  10. If you could have a look that would be great I have tried everything! Different lights, maps, colours and still no luck!!
  11. Redone the image with new spec map, still not getting a spec that screams gold, ive tried placing light materials around and other things but still no spec highlight [ATTACH=CONFIG]46803[/ATTACH]
  12. That's it just add some golden color? Is a reflection map and spec map different then?? I thought they were both the same just different name and had 2 be grey scale?? Then the white area is reflective and the dark are is not reflective
  13. Im dont quite under stand, This is my set up, with the material, spec map and the final image which is produced, not like the gold in the top right hand corner that im aiming for [ATTACH=CONFIG]46792[/ATTACH]
  14. Haha The qoute helped me a lot to understand vray materials. I've final got it all working and the spec map is now rendering off. The only issue now is it seem to be effecting the diffuse map to much, as the gold colour I wanted to have the spec is been dulled out a bit and losing its golden colour! If I lower the map percentage in the reflection slot to 40% it helps but still washes out the colour! Bit annoying, going to try lower the lights and Clare if that helps if not see if I can correct it in photoshop with the maps I've rendered. I'll post the results when I get home. Thanks again for everyone's help
  15. I am currently working in a scene with a few displacement maps been used on 9 different objects. Each map is 2k and they are 3 different maps. Each map is used on 3 objects (that makes the 9 objects). I set off a render and the time was 90hrs in total after the 3 passes and final render, without any displacement maps it was 3hrs so i need to fix this. I currently have it set where the maps are in the displacement slot on the vray material. so 1. would i save render times using a displacement mod in 2d or 3d mapping, than in a vray mtl. 2. Instead of copying an object if i made it an instance/referance instead would this also lower render times? Thanks
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