Jump to content

stevebo

Members
  • Posts

    11
  • Joined

Personal Information

  • Country
    United Kingdom

stevebo's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. It's fixed now! It seems it was a problem when importing the CAD file itself. Upon import, the import options dialogue box asked "derive AutoCAD Primitives by". I selected "Layer, Blocks as Node Hierarchy, Split by Material" (which says to do so in the book), but I changed it to get rid of "split by material" and that did the trick. Thanks for the help!
  2. I haven't been using the AEC walls. Following the tutorial, I've been extruding the dwg file. This is only happening when I extrude the CAD drawing. If I drew a line, and extrude it, it's fine. Drawing an AEC wall or any primitive is also fine. Only extruding the CAD drawing does this happen :-(. I've also check the material settings.
  3. Still happens if I reset it. http://dl.dropbox.com/u/445006/savoye-ground-max.dwg This is the AutoCAD file that I am importing. I don't imagine there's anything wrong with the file since this came from the tutorial guys. What I am doing is open a brand new scene: Unhide All Select by Name: Layer:Wall-3ds-INT, Layer:Wall-3ds-EXT, and Layer:MULLION-VERT Add Extrude Modifier Extrude Hope you can help me out with this
  4. Thanks for the advice but it still isn't working. I changed the light setup and also added shell and neither worked. Adding a material changes it from black but the material applied isn't shown. The "Show End Result" button is highlighted and greyed out at the same time so I can't do anything about it! I am using 3Ds Max Design 2012 by the way
  5. I haven't done anything in terms of assigning any materials. Just imported plans, selected several layers and applied an extrude modifier. No lights or anything are even added yet. Upon import, I checked the box to "orient normals of adjacent faces consistently" so normals should be fine. However, I did try adding the normal and shell modifier, but nothing happened. Don't actually know how the shell modifier works though (still a bit beginner-ish)
  6. Hi there. I'm currently reading through a 3Ds Max tutorial book but am confused. Extruding an imported plan makes the objects appear black and not following the object colour/layer colour. Am I missing something here? Below is a screenshot. I know that on the top left where the object colour is, it is black/white (which I'm not sure why since I would've thought it would be the colour of the CAD plan), but changing that to another colour doesn't do anything either. Help? [ATTACH=CONFIG]44516[/ATTACH]
  7. Thank you so very much!! Just one thing though. On your screengrab, it seems that by default your material comes in as a Vray material. My assigned render is, set by default, Mental Ray. Yet when I transfer the material into the editor, it comes up as a standard material. It renders fine, but just wondering why it doesn't come up as a Mental Ray Arch+Design material. Thanks again!
  8. Just a little bump. Anyone know how to do this? Again sorry for any naivety.
  9. Thanks for the help guys, but still not working for me. I'm trying to get this happening: at about 1:15 and in Ronan Bekerman's website: http://www.ronenbekerman.com/sketchup-importer-in-3d-studio-max-2010/ he quotes: "Automatic creation of MR materials and MR Daylight system correlated to the SketchUP model." Sorry if this sounds silly but I'm still a 3ds early novice.
  10. I'm more concerned as to when I have a large scale Sketchup model with many materials, it'll be complicated/annoying to locate all the materials. Plus I would like to be able to have it working automatically.
  11. Hey guys. I've been experiencing problems with the recent 3ds Max Sketchup import function. I'm using the educational version of Max 2012. My problem is that I can import the model fine but when I access the material editor, the materials are not shown on the editor. From the demo video I've seen of the Sketchup importer, it should work automatically. Any help would be greatly appreciated! Thanks!
×
×
  • Create New...