Thanks for replying and helping. This is the tutorial from 3das.
1. Reset 3ds Max.
2. Import the AutoCAD drawing ContourLines.dwg, ensuring that objects on the same
layer are not grouped together.
3. While referencing the elevation notes in the AutoCAD drawing, carefully move each line
to its proper elevation. This process can quickly get confusing and I recommend
assigning colors to lines you have already moved so that you know which ones still have
to be moved. This process can not be rushed and should take at least 5 minutes.
If you want to start from the 3ds Max scene with the linework already in place, open the file
Contour_Lines.max.
4. After checking to ensure that each line is in place, attach one contour line to all the other
lines, ensuring that the road line is not part of the attachment. The result should be a
single object comprising all of the contour lines.
5. With the contour lines selected, select Create > Geometry > Compound Objects >
Terrain. The lines are transformed into a 3D mesh.
6. In the Simplification rollout, select Interpolate Point * 2.
7. Select the road spline.
8. Extrude the spline 500 feet.
9. Move the road object down 200 feet so that it completely intersects the terrain object, as
described earlier in this tutorial.
10. Select the terrain object.
11. Select Compound Objects > Boolean > Cut > Split.
12. Click the Pick Operand button.
13. Click on the road object in any viewport.
14. Add the Edit Mesh modifier.
15. Go to Face subobject level and detach the road faces from the terrain object.
16. Select the road object and give it a different color from the terrain.
17. To see the completed scene, open the file Contour_Lines2.max.
Once you separate the road object, you can create a spline from the edges of the road, and use
the linework to create a loft representing curbs. You can also delete the road you just detached
and loft a new road in its place from this same linework. The benefit of this would be that you
could use the advanced mapping that lofts give you and place a nice map of a road on the loft
and have the road lines perfectly follow the path of the loft. I just dont understand the last part about create spline from edges of road. I hope someone from 3das replies to this as they promised they would.