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architectgraphics

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  1. Hi everybody I would like to know the workflow in doing the tire streaks on a road surface. What I mean is the wear and tear on the road due to the cars passing on them, which creates a white streak on the road texture. Please see attached image. Thanks.
  2. Adobe Bridge Cs3 can view HDRIs and you can drag-and-drop to the vray material editor. Thanks.
  3. Ok thanks . I will try all the suggestions. And maybe I will post after some of your suggestions. Thanks everybody.
  4. When I created the VraySun it asks if you want to add the sky map in environment (or something along the lines) I opted No. And there is no sky in environment. I actually modeled a dome and put a sky bitmap on it. so there is no environment, it actually is the default black. Thanks.
  5. You all are great artists and I appreciate all the feedback and knowledge that you all share. Thanks.
  6. Thanks for comments. I will do some research on gamma and LWF. BTW I did notice that the gamma option is turned off in my Preferences. Thanks for helping me.
  7. Hello everybody I will listen to everyone:) for advice and help, but I especially admire Tommy L renders (that is the quality I am aiming for!) Attached you will find the image and the vray settings. I tried the size multiplier but it makes the shadows faded as it goes farther from the shadow object. I am looking for shadow quality that is not so hard and dark but sort of transparent like in real life. As you can see I only have the VraySun light and no fill lights, may fill lights??
  8. Hello I am having trouble rendering light shadow using Vray. I just cannot do the light shadows as is done with the attached image(courtesy of 3dats).Maybe Brian Smith can give some pointers in this regard. The scenes that I render, the shadows become very dark and if I use area shadows it is still dark but soft which is still un-natural. It sometimes seems as if there is not enough GI or light bounces. Anyways, any help with making shadows light would be great using Vray Thanks.
  9. Thank you for your help Brian. First of all, I would like to say, that I have watched your Modules on Architectural Visualizations and Vray and I must say that you are the best teacher I have come across in teaching 3d solutions. I really admire your work and knowledge. I am not trying to say these things to be funny or anything, I really mean them. I also have your book on 3d max. I am very happy to have you answer my question and help me. I hope that one day I can become as good as you are in 3d architectural visuals. Thanks so much for your help and teaching us learn and please continue to give us your tips and tricks, they are very helpful especially for me. The other thing I would like to clarify is that I am sorry if what I said implied any harshness about 3das promising they would. I simply meant that I first emailed my question directly to 3das but I recieved an email stating that i should post my question on cgarchitect so that others can also see and maybe learn. But since I did not hear anything from 3das, I simply meant that I hope that they can help because of the email I recieved from them. I am sorry Brian, if what I said came out rude or directive. Thanks again for your help and others who helped my question.
  10. Thanks for replying and helping. This is the tutorial from 3das. 1. Reset 3ds Max. 2. Import the AutoCAD drawing ContourLines.dwg, ensuring that objects on the same layer are not grouped together. 3. While referencing the elevation notes in the AutoCAD drawing, carefully move each line to its proper elevation. This process can quickly get confusing and I recommend assigning colors to lines you have already moved so that you know which ones still have to be moved. This process can not be rushed and should take at least 5 minutes. If you want to start from the 3ds Max scene with the linework already in place, open the file Contour_Lines.max. 4. After checking to ensure that each line is in place, attach one contour line to all the other lines, ensuring that the road line is not part of the attachment. The result should be a single object comprising all of the contour lines. 5. With the contour lines selected, select Create > Geometry > Compound Objects > Terrain. The lines are transformed into a 3D mesh. 6. In the Simplification rollout, select Interpolate Point * 2. 7. Select the road spline. 8. Extrude the spline 500 feet. 9. Move the road object down 200 feet so that it completely intersects the terrain object, as described earlier in this tutorial. 10. Select the terrain object. 11. Select Compound Objects > Boolean > Cut > Split. 12. Click the Pick Operand button. 13. Click on the road object in any viewport. 14. Add the Edit Mesh modifier. 15. Go to Face subobject level and detach the road faces from the terrain object. 16. Select the road object and give it a different color from the terrain. 17. To see the completed scene, open the file Contour_Lines2.max. Once you separate the road object, you can create a spline from the edges of the road, and use the linework to create a loft representing curbs. You can also delete the road you just detached and loft a new road in its place from this same linework. The benefit of this would be that you could use the advanced mapping that lofts give you and place a nice map of a road on the loft and have the road lines perfectly follow the path of the loft. I just dont understand the last part about create spline from edges of road. I hope someone from 3das replies to this as they promised they would.
  11. Hello everybody I am new to this website and it is my first post so please accept my apologies if I am asking a dumb question. Anyways, my question is I read a tutorial from 3das entitled "Creating Site Plans". In that tutorial, towards the end, they showed how you can apply a terrain compound and split the road and detach it so it follows the contours. But they also said you can detach a spline from the road and apply a loft to create the curbs. This part was not explained very well for me, if anyone can help I would really appreciat it. The tutorial is on their website but I am not allowed to post it here. Thanks for your help. mazda:p
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