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dorham

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  1. Hi, Did you use Light Cache for primary or secondary bounce? ++
  2. Thanks all for comments, much appreciated! Exactly, I've used AE for Post Prod. The main reason is that it saves lots of time when you're working on multiple stills and want the same mood. But also, and this is important to me, you can't use tools as stamp and else, so there is only color correction. I'm always working stills same as there were movies So, my workflow looks like : . Comp#1 : Doing the passes job (AO, Reflection and else) . Comp#2 : #1 + Color correction. Magic Bullets + Levels + Curves + Color Balance . Comp#3 : #2 + VrayFog passes (with color correction and Exposure adjustements) . Comp#4 : #3 + DOF + Grain + Chromatic Abberation . Comp#5 : Render You can do exactly the same job in PS by using Groups and Layer adjustements for Color correction, It's less time for 1 but not for 5 stills
  3. Hi, Thanks for comment! Most of the time I'll agree with you, I'm not a big fan of symetry. But original (and 3d) library is not, wacht it carrefully you'll see that there is a little offset on wood doors. As the difference is little, doing symetrical image is the only way to show it. I agree, last shoot is the most efficient for stills but maybe not for the architecture
  4. Studio/Institution: G Genre: Commercial Interior Software: 3dsMax - Vray - PS - AE Website: http://www.mattguetta.com Description: Hi, This is my last personal work, the Manica Lunga Library. It's a dormitory built in the fifteenth century by Giovanni Buora and then convert into a library by italian architect Michele De Lucchi. I always wanted to work on a library so now it's done! Done with 3DsMax, V-ray 2.0, PS and After Effects, hope you like it! PS: Better res on Flickr
  5. Very nice! Always in love with the fov you choose. Can you tell us more about the postprod ? Sounds really interesting!
  6. Love it! Textures on the table and the chair are great.
  7. Thanks, I agree TSuess, I've used low-poly trees and I have to say that I really regret that!
  8. Thanks a lot. It's just a low-poly plane with displacement (8K maps). Here is a close-up at original resolution. [ATTACH=CONFIG]42558[/ATTACH]
  9. Studio/Institution: G Genre: Residential Exterior Software: 3dsMax - Vray 2.0 - PS - AE Website: http://www.mattguetta.com Description: Hi all, This project is directly inspired from the Taliesin Mod.Fab done by students of the Frank Lloyd Wright Fondation in Arizona. It's an awarded ecological prefab made for desert living. I love the idea that a prefab can be ecological and very well design at the same time. More infos on the Frank Lloyd Wright website Comment and critics are welcome. [ATTACH=CONFIG]42552[/ATTACH][ATTACH=CONFIG]42553[/ATTACH][ATTACH=CONFIG]42555[/ATTACH][ATTACH=CONFIG]42554[/ATTACH][ATTACH=CONFIG]42551[/ATTACH]
  10. Thanks for comments Unfortunatily I agree with you for water. The pool is just 1m60 deep and the shader probably enlarge this.
  11. Studio/Institution: Matt Guetta Client: JPGomis Architecture Genre: Residential Exterior Software: 3dsMax - Vray 2.0 - Railclone Lite - Photoshop - After Effects Website: http://www.mattguetta.com Description: Hi, Here is my last project, it's my first night rendering. Hope you like it. C&C are welcome!
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