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Jonathan

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  1. Still on-going! Hope to make some progress soon...
  2. 3DS Max is not a scaled drawing layout package. There's no such thing as 1:100 scale in Max only 1:1.
  3. Perhaps, but I was actually commenting on people liking their own images!
  4. I must be having screen calibrations issues as everytime I look at the cgarchitect gallery, what appears to me to be not so great images have at least one 'like' when other better images have none. I wondered, is anyone else having this problem or is it just my screen ?
  5. I dont see any need to be too careful with Corona, its currently free and very easy to use, so where's the risk? Its not like you need to spend an age learning it, just load in your HDR and hit render! I've used it on some arch scenes and now on an animation scene, (see attached). In Mental Ray this scene takes an age just to FG but here Corona is waaay faster, the results are also far better out of the box. Of course its not ready for larger studio workflows yet but for smaller ones and freelancers, why not. Corona works like a render engine should.
  6. Im certainly no expert with ZBrush or Mudbox but ZBrush's new ZRemesher tool looks, ( I havent used it yet), awesome and completely automatic?. Often photogrammetry is seen as the poor cousin of laser scanning, I disagree, photogrammetry is so versatile and flexible it still amazes me what can be done. Pioneers of photogrammetry, check XRez Studio's testing of Autodesk's ReCap: http://vimeo.com/84819306
  7. Jonathan

    Texture baking

    I've used Flatiron to bake for Unity, it works well but if your not baking shadows what are you baking? Baking down GI in Max via Flatiron will give you much better results than lighting in Unity. Reflections you cant bake as obviously they're view dependent, this will need to be dome in Unity.
  8. Photogrammetry has many uses and is ideal for old buildings. Really depends on the required resolution and project scope, sometimes laser scanning is the only way. I use Agisoft Photoscan regularly which is cheap and quite powerful. Here's my last photogrammetry project: http://pixogram.co.uk/?p=1729 The site took an hour to photograph and a few days to process, retopologise and clean-up. There's always clean-up, Mudbox is fine but ZBrush better.
  9. Agreed! So, here's something close to what Im rambling on about from Universal Everything: The material here however is not responsive to audio. Does that help?
  10. Sounds like a way to go. A 4 minute audio track represents 7200 frames with each frame represented by a single pixel, so a 7200px x 1px wide image. Thanks for your time Stef!
  11. Exactly, how can the previous texture (colour) remain? Imagine the entire snake represents a song
  12. An analogy might be snake skin with banding determined by musical beats in a bar.
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