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Rafael Reis

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    Brazil

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  1. This project was made in using Unreal Engine 4. The original building, the German Pavilion, was designed by Mies Van Der Rohe. I'm going to release a playable demo for Rift and Vive soon.
  2. Thanks guys! 90% of the modeling/texturing/modeling etc was done by me, even the foliage. There are similar models on internet, but I have choosen re-model everything, just to optimize the final result. The walktrough is running at 80-100 fps on a Geforce 970. The lighting was baked inside UE4 and it took about 8 hours on a Dual-Xeon 2670 v3. I spent two months because I had to learn, understand and develop by myself a lot of things. This was by far the most complex archviz job that I have ever done. If I start this project today, with pre-made things, I could finish it in 10-12 days. I'm working in some video lessons using UE4 for architecture and I think I will finish it in december.
  3. This project took about 2 months to finish. It's about a house made with Unreal Engine 4 (Realtime) with two kind of visualization at the same time (Internal/External) with a system of changing cameras and materials.
  4. Hello! Here it is an example of an interactive walkthrough interior using Unreal Engine 4.
  5. thanks guys! Pixelman, about 7-8 weeks
  6. Hi guys. This is my latest work using UE4 You can check for more realtime projects on my youtube channel. This is a comparison between real photography and UE4 rendering
  7. Hi guys... This is my first job on Unity 3D. Just a small visualization. Made with 3d studio max, vray and photoshop. All images were taken from unity engine. Rafael Reis http://www.tearte.arq.br http://www.facebook.com/TearteDigital
  8. Sorry man, but I don´t understand what u mean. lol
  9. Studio/Institution: TEARTE Genre: Commercial Interior Software: 3d studio max, vray, photoshop Description: Hi guys. just a mix of old jobs! Hope you like! hugs
  10. I think you appied gamma twice
  11. Hi guys, My first post here and I would like to share my work. Regards
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