Hi there,
I am having the same problem, the server is re_calculating FG when using network rendering. I am still on max 8 (we do have four of max9 licenses but IT are taking time with installing it) and I've tried everything you suggested in this thread: calculating FG for the firts frame - saving it on network, unchecking RE_build option , checking use file and locating saved FGm on the network, in the explorer right clicking on the FGm file, going to Properties and in General in Attributes checking Read only option. After all this Server is still calculating FG....
I don't know what else to do.. As far as I can see the only thing you've mentioned was the "read/write option enabled" which Max8 does not seem to have. Could it be why the FG is re-calculated every time?
If I don't use network render and I save the FGm and tick use file, the second time I render the same scene it skips FG calculations and jumps straight to Rendering..
Thank you,
jana