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Arnold Sher

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  1. Hi Everyone, Really a weird one... one of our computers at the office has started to do a very weird thing. Once the render is setup 3ds studio Max 2024 and latest vray it all starts fine but if someone stops working on a computer and steps away, within 5-10 minutes the renderer just stops rendering and just sits. If you move your mouse around a bit it restarts. Multiple attempts to check if computer is set to a sleeping mode has proved futile. Everything is normal. No power conservation , no sleeping mode... Runnning AMD 7950X with 64 gig RAM... its real beast when working... We are on Windows 11.. Anyone has any ideas?
  2. Hi Everyone, So we have set up vray next (update 3)/studio max animation of an exterior scene. We are using LC/IM and our frame 1280x720 is rendering out in a region of about 4 minutes and very clean. Then we pre-calculate LC for animation and the same story with irradiance map. Then we insert precalculated solutions into both like we've have done hundreds of times before and press render and now the same frame renders for 18 minutes. Has something changed in vray next? we have not rendered an animation for about a year and now that we have upgraded vray we are getting long render times. Anyone can advice? thank guys & ladies
  3. Hi everyone, I have a weird problem. We did animation for a client about 4 years ago. We got a request from a client to change signage on the shopping which happens to be on the glass facade. We cannot change it post production as the signage does not sit on the backing board but rather on the glass and the aluminum framework and thus requires a re-render of about 2000 frames. We would prefer not to re-render 2000 frames due time and budget constraints and thought we found a perfect solution by re-rendering just the shopfronts that are effected. It works really well and the lighting is correct. Done!!!...and here is a problem, every frame that gets rendered, leaves the frame before that and as the frames get rendered it almost creates a tail. We thought that this is only in the frame buffer and that the alpha channel is still correct and we will be able to get rid of in after effects, wrong, it is doing it in alpha as well. What are we missing??? Help!!!I have attached frame 1 and frame 130[ATTACH=CONFIG]56776[/ATTACH]
  4. HI Terri, We have an in-house rendering farm. If you get yourself in a bind we might be able to help.
  5. I would love to know as we've been debating the same subject in our studio. Lots of our projects are really large and we heavily rely on ref's and proxies. What we've seen so far looks great but it is all for relatively small stuff and that is just not our reality. Most of our stuff is way above 10000 squares meters. So i will follow this discussion with great interest.
  6. So once in a blue moon when i need to clear my head and stop thinking about CG i like to just draw and i find it really relaxes me... I wondered how you spend your time away from the insanity that we all live it? This is is my latest drawing that i have done on my Wacom.
  7. Hi Everyone, Maybe someone can help me. A while back on this site a company was advertising vegetation ie. trees, birds etc that were filmed and came with masks for sale. I bookmarked their site as i though i would love to try to use their product when the opportunity presents itself. Anyway we have the project in the studio now and i would love to use them however subsequently i have upgraded my computer and for the life of me i cannot remember what they are called. If someone could help out out i would really appreciate the help. Thanx guys....
  8. So we have just placed order for the Threadripper 1920X (they were out of stock for the 1950) and understandably the office is excited. We have all watched benchmark tests online and read rather positive reviews. Does anyone have one at their desk and what has your experience been like working with one. Specifically interested with StudioMax and vray setup. Thanx guys...
  9. I do not think 3d people are anywhere near in terms of quality that you could get away with. For distance shots we will sometimes use them but when i say distance i mean 100 meters away or further. Everything else gets post productioned in using photographing images. So, specifically talking about your images: 1. Inserting people into images ir real art and takes years to master. 2. You are inserting people that have been photographed outside in sunny conditions into an image that has pretty ambient/even lighting with no strong light source. What do you think is going to happen? So the choice of your people is wrong. That is 50% of your job that you are getting wrong straight away because of the choices that you are making. 3. Color correction/tone is extremely important. For example, image number one has a soft warm tone and your people need to have some of that in them as when the light bounces around it would effect them as well. 4. Shadows- that is what makes people "sit" well within the scenes. If you don't get that right your people will stick out like a sore thumb and the best way to get it right is to google spaces and have a look at what happens in reality. Never paint shadows the way you think they happen in reality!!! Observe in photographs what happens and then try replicating. 5. Composition-this is what makes or breaks the image. Your people can be well fitted into the scenes. Correctly lit, with a perfect tone and perfect shadows but if you cannot place them well it just won't work. For me that is one of the most important parts. This is what separates ok CGI artists into great ones. To balance an image and understand what it takes to get there is real art. There are rules to a good composition and you can find all the relevant information online. However you only become great when you understand how to break the rules and push the boundaries to greatness. I know it is vague but you can view the work of the usual suspects like pixelflakes, MIR, vyonix etc. The all have their own style but the all get how to get an image over the line to make it awesome. Hope this helps... All the best
  10. Hi, the design is really straight forward. I am not surprised in terms of speed. Render is nice and clean however on that kind of design it would be difficult to get it really wrong. All in all, good render and decent speed
  11. Rebus Farm in germany is probably the most refined that we have used and continue to use. Their support is great and prompt and their capacity is fantastic. It handles anything you can through at it.
  12. Yes you right, you should quit immediately and move to New Zealand, onto a farm, looking after sheep...lol... We have all been down this road and i have quit many times!! In fact i recall booting my PC out the window and taking up the same scene that drove me insane the following morning. The thing that i always tell my staff is that you guys are living in the wonderful age of internet, forums and online tutorials. When i started this insane profession there was nothing except experimenting, breaking things, crashing things and somewhere in between bad coffee. There were very few people that new what they were doing and i did not know any of them. Getting back to you and problems at hand. I think guys above me pretty much have covered it all about composition, materials, vray settings and so on... What i would advice is maybe to just hold out on Grant Warwick's stuff for a little while because i think you will find him fairly overwhelming at this point. As much as i have respect for Grant i think he takes it to the next level right from the beginning. My advice would be to get your solid foundations established. It is not about watching hundreds of tutorials. It is about watching the correct tutorials by guys who have actually produced something for the industry and know what it takes to do it in a studio environment. Anything is possible if you spend enough time on it, but can you do it in 48 hours and make sure that quality is banging? So i would say start with "viscorbel". He is great in explaining and reasoning out why he does it in a way that he does and when it comes to modelling he is the man!!! Literally!!! All my guys have been put through his tutorials and it is a great foundation that can be build on. That is my two minutes of rambling and do not give up!!! Rome was not build in a day.... but we can (in max)....lol... Best of luck and let us know on your progress....
  13. Hi Daniela, So we are one of the people that you have contacted for work. Here is my two cents worth... Your work is not up to par. I do not mean that in vicious or mean kind of a way but if i am subcontracting my work out to someone, the level of work i expect is what my studio can produce. That is number one, number two... You will never be taken seriously when you charge nothing for your work. I mean your pricing is ridiculous. If you do not value your time, how can i? Also i have a moral dilemma with essentially enslaving people. Maybe this is little too straight forward but this just how we feel.
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