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mycat

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    pob1211

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  1. Ok,here is my benchmark min fps:20 max fps:38 with 1024x768x100HZ Looks great:)
  2. That is good idea which may help those peoples who like me
  3. Hi quizzy: I would like to give it a go.May I? My PC config:P4 2.0Ghz 512 RAM GF4 ti4200 with 128MB I got my DirectX9 and winXP. [ July 09, 2003, 10:30 AM: Message edited by: mycat ]
  4. Thanks so much.You are really nice guy Also nice tutorial tough. I knew the key to make it.Actually it is really simple :ngelaugh: First step: Second step: Thanks agin.I can sleep tight now :ngesleep: [ July 09, 2003, 12:06 PM: Message edited by: mycat ]
  5. Thanks again:) Okey.I will try my best to explain as clearly as possiable.I did this for game considration.I am seeking if it is workable to achieve that-First,Get the rendering pictures from six view of model(top,bottom,etc-like a box).The six pictures would be used for model's material.I need to select the specific faces which to be applied for box-mapping uvw map only.The problem is that how can I get the specific faces---As pic2.Ex.The red area of sphere I would like to apply MatID1.But how to select that red area at edit-mesh mode? Gosh,the question is really killing me.Hard to explain. :ngelaugh: [ July 08, 2003, 06:46 AM: Message edited by: mycat ]
  6. Thank nichchris.Very detail explaination. Yes,I know that way to get different ID for model in normal way.Ok,let me make my question more clearily.Please see the screenshots: First picture show the boxmapping UVW. You will see one of UVW map correspoding to part of mesh from shpere. My question is how can I seperate six mesh of sphere wich exactly correspond with the six "Boxmapping" uvwmap. Need help further,Thanks.
  7. Let me give a example to explain my question. I creat a sphere then apply Unwrap UVW-edit-mapping-normal mapping- box mapping.It will divide with six UVW map but with same MatID.My question is how to give those six UVW map to different MatID. Appreciate your help.
  8. Thanks for your tutorial.It help for soloving seamless textures :ngelaugh: But still another problem remains:What kinda of tool can generate wave/foam?Any recommend? Thanks.
  9. I have no idea how to begin.I need to create a seamless splash/wave/foam textures which apply for the game.Any idea and pull me out please:) Thanks.
  10. Wildtangent can do the job as same as Cult3d or Virtool and even better.The most important thing make me fall in love with it is that you can download all tools of WIldtangent and "taste" them for free before you dicide to publish a game with it and pay the lic. Here is one of rough Demo I made.It is Walkthru Demo.Welcom any comment. URL for demo:http://www.cn-bassano.com/incoming/temp/user628/rt3d/Sponza%20demo.exe Be sure to read the readme.txt and tips.jpg first. Here is one of the screenshot: [ December 02, 2002, 11:23 AM: Message edited by: mycat ]
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