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KBMT

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  1. Hey Guys, I just wanted to post a bit of an update. This is the image where it stands at the moment. I took off highlight glossiness completely and used fresnel values, while increasing subdivs for both the material and the sun. Still not entirely sure what I'm doing with fall-offs but it seems to be working out alright at the moment. Could probably up the brightness but that's likely more the vraysun and vraysky multipliers than the material at this point? I never modelled the floor as individual tiles as I'd already sent a couple of other images with the floor in it - I didn't want it to detour too much from those in terms of quality. Thanks very much for your input, good first experience!
  2. Hi Scott and Travis, Thanks a lot for your input. I just inserted images in this box and subsequently deleted the entire text so here we go again... (images to follow) Revisions: - vraycomptex (A + B) with original map and greyer refl map - 100% reflection fall-off: fresnel: black/white: viewing direction - adjusted relf/high glossiness settings (see image) - vraysun size multiplier decreased to sharpen doorframe shadows Travis do you think I should increase the vraysky map in materials? It's currently on 1.0. I like the brightness now with the slight tint of blue, but would prefer the dispersion of the light to be more glow than grain. I'll attach an image of a lobby floor reflection that this should probably look more like, but with a rougher matte tile as opposed to shiny. Cheers everyone!
  3. Thanks very much Scott. I'll set about trying those changes now. When you say to 'comp those two together as separate maps' do you mean to have a mixed map or that I should somehow merge my reflection map with the bump map?
  4. The test image is fairly low resolution pre-photoshop: 1000 x 565 output size, using fixed image sampler, and a noise threshold of 0.005. Attached are snapshots showing material settings. The larger shows the material map - slightly lighter/greyer - that I was trying to use in the reflection material slot before. A method I saw in a tutorial... somewhere. I'm quite basic with these things if you couldn't tell.
  5. Hi, I've been using this forum for years and years but this is going to be my first time asking for help, bear with me please! Attached is my scene for an interior with a lot of lighting fixtures specified. VraySun and Sky were used outside to try and keep things simple. I just can't get the balance of the floor material right, I'm a bit of novice with reflection maps/fall-offs etc. I'm trying to get some of the exterior light and/or sky to reflect to add a bit of depth to the image but I always seem to end up with either a completely flat material or very spotty reflections. The same happens when I try and add reflections on the timber stations. Any advice would be greatly appreciated!
  6. Sorry to hear you've had such bad experience! My Toshiba Satellite did me well for the last 3+ years of studying & practice work, maybe I was just lucky. Unfortunately it's the only option available to me so I'll carry on looking, and be optimistic. Cheers again.
  7. This was the maximum specification (I think) I have found for the money, does anyone have any experience of this range? http://www.amazon.co.uk/gp/product/B005U9Y8YA/sr=1-11/qid=1320052974/ref=olp_product_details?ie=UTF8&me=&qid=1320052974&sr=1-11&seller= Please ignore the hideous cover!
  8. Hi, I'm seeking a laptop to get me through some small scale architectural design jobs over the next few months, primary uses will be: AutoCAD Photoshop Rhino 3ds Max (mid range 3D rendering in vray) Standard office/accessories etc I'm on a budget and have a temporary office so this is a stopgap until I move and can have a serious home desktop. I have roughly 800.00 GBP, I know I can't get anything great for that price so I just need something relatively good. Any help/advice would be much appreciated, it seemed in that price range that Samsung offered decent spec in their RC and RF range, but then I see a lot of more serious people using Asus/MSI etc. Thanks for your time!
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