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onyx

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  1. indeed. I actually found a really simple fix to the forced update restart i was experiencing every time i was away from the computer for an hour. When i got a message saying windows was downloading a new security update, i unplugged the Ethernet cord. Moments later you get a message saying and error occurred with the update and you get a choice to try again or hide the message, choose to hide the message, then plug in Ethernet cord back in. No more forced updates... Every 12 hours or so you get the same pop-up about the error and the option to try again, just don't try again. You would probably have to redo this process if you restart the machine but ya, easy fix.
  2. Ya this is what i did, except i only did it on the one machine that receive an update that causes the problem. I didn't make this change on my render nodes because they did not receive updates so i figure i should leave them as is.. That being said, should i make the same change to security center on my render nodes?
  3. You can use curves, levels brightness and contrast doesn't really matter. The ultimate goal is to get the difference of your black, white, and grey tones to give you the desired effect when rendering. "Strength value" Say you put a map in the reflection slot at 100% it may not look correct, too reflection maybe 40% will give you a better result.
  4. This sounds good thanks allot. I tried it out but it didnt seem to help but its possible i did something wrong. I fallowed you directions about making the port access then named it Vray Dr. After i made the rule i right clicked to properties,programs and services tab then selected the path for vray spawner %ProgramFiles%\Chaos Group\V-Ray\RT for 3ds Max 2016 for x64\bin\vrayrtspawner.exe Am i pointing it to right thing? Thanks again!
  5. I Started using polligon textures not too long ago and when I just applied the textures is slots as is the result wasn't good, but if you take some of the reflection and glossiness maps into photoshop and push the whites and blacks you can get some good results, also helps if you play with the strengths values some in your application. The maps are a really good high resolution base for materials, you just need to make adjustments that fit your scene.
  6. For the past week I've been struggling with this and I'm just frustrated. Windows forced a download and install of the windows 10 creators update and for some reason distributed render no longer works, regular rendering is fine. My main machine is the only one running Win 10 the others 2 nodes I have run xp and windows 8, so no changes were made to those. For the past week I've just been restoring the pc (undoing the update) but no matter what I do windows downloads it again and if I leave it running in attended it will just install and reboot to the update. Ive tried turning off update, certificates for updates and installing apps that block windows updates nothing works every day I need to revert back to before the update to get vray working correctly and I cant keep doing this every day. It seems I must go on with the creators update but I need to get distributed render working again. Has anyone dealt with this issue before? what settings to I need to chance to get it working properly again? any comments are a HUGE help!
  7. ^ The result on that looks pretty close! Using multiple materials is a great idea, thanks im gonna try that out.
  8. For the past couple days I've been racking my head trying to create this complex acrylic material that resembles a piece of furniture i have. Basically its a pieces of thick refractive acrylic joined together its has a very nice glassy look to it, also, the back side of the vertical piece has a red colored less transparent strip of of acrylic instead of the clear. This lets the red color project and bounce around the whole piece from different angles, its a very cool effect. So i was able to get the bounce to work correctly but then i realized that the material i created wasn't behaving exactly like my sample. When i look at the sample i can see through the acrylic and see edges on the other side, it makes the depth and thickness and geometry of the object obvious even though its warped where faces overlap.Bellow I've attached a photo of the sample showing the location of the red strip outlined in green, and the effect im trying to achieve outlined in orange. My material isn't doing that and it looks frail and thin like brittle pieces of glass stuck together. I tried to sue a small outer shell modifier as a cheat to make get the effect i was looking for and it kind of worked but then i lost the red color bouncing around the objects. I could really use some help with this if anyone has mastered these kind of complex materials, I've always had trouble getting water to look realistic no matter how mater tutorials i watch its probably the same reason this is giving me trouble. I'm using Max2016 and vray 3.30.05 and my materials settings are posted below, thanks in advance for all of your help!!
  9. Awesome thanks! Ok so just to make sure i have this clear, export from after effects with the quicktime animation codec then, take my files into Quicktime pro for further editing and for exporting the final movie file? Or did you mean use the quicktime export type from Adobe media encoder?
  10. I render my animations as a targa sequence from Max then imort the frames into after effects to compile then and render them out uncompressed. The files are huge, but it looks perfect. The problem seems to occur when i bring the movies into Premier Pro cs3 to compile and edit animations.. No matter what settings i use when the camera turns "quickly" the frames get a bit blurry.. At first i figured it was the compression but even if i render out a fully uncompressed avi from premier, it still happens. I dunno what do to but it sux o spend all that time rendering just to have it look undesirable at points. The general settings ive been using for premiere media encoder is H.264,high profile,5.1 and i crank the bitrate all the way up. Theres a loss in the overall quality but its the blurryness i dont like. Is there some setting i dont know about in premier that can reduce or eliminate that? Or is it something that needs to be deal with in Max? Here's a link to one of the videos here the problem happens
  11. Ya know what, ive decided that 1500 hours of rendering isnt worth the effect for such a long animation, even broken up on 3 computers thats still 3 weeks. Another time maybe :'(
  12. Thanks allot man.. I settled on 30 Subs for the BF its and 1200 for the LC the grain seems barely noticable on those settings. Im gonna render out 10 seconds to view before i make a decision, if the grain bothers me then ill just revert to an earlier file with no object or light animation. Going higher in BF sub just wouldn't be worth the time, its already tripled the render time. Ill post the ten secs once they're done, thanks again!! You've been very helpful.
  13. "Animated lights, objects, and camera in one file should be done through light cache as a secondary and single frame with Brute Force set as the primary. You could probably go 1500 on the light cache and save a few of those hours of render time. 15000 is outrageous. " Thanks i will definitely try this out! Ive never used BF for rendering before so i tried test it last night before i left work on the same file. I left IRR as primary and changed the LC secondary to BR ad didn't change any of the B settings( this was before i saw your post) Rendering time for that frame whent from 10 min to 3hours.. A 3000% increase in render time saw off putting to say the least lol. So if i use BF as the primary and LC as the secondary, what are reasonable BF settings for this animation that wouldn't produce any noticeable grain or artifacts and at the same time wont increase the render times exponentially?? Thanks so much for the info! Edit: I just wanted to clarify, LC should be set to single frame and not fly through mode? If this is the case can i render on different computers and get the same results?
  14. I would have created a new topic but its been a year since Ive posted here so they wouldn't let me, but i am in need of some help.. Ive been using vray for still renderings for a 7 years now but Ive only recently begun using in for animations. I have had no problems until recently when my usual animation setup produced horrible results, the problem seems to be that i have animating objects and animating lights.. The typcial flythrough settings i use with light cache and irradiance map just dont do it... Its a 3000 frame animation and its starts out with all of the lights on but with 0 intensity (vray light materials too), the lights are set up to turn on (get brighter) as the camera moves through the space to give a gradual feeling from moody to well lit. So, lights are constantly turning on through the whole animation. Doors, blinds and curtains open up as well, these are my only moving objects but they should also play with the lighting greatly.. Here is a pre render so you can get a clear idea of what is happening as the camera moves and keep in mind that the lighting is constantly changing. Here is a single frame render i did with the my normal render settings And here is the same frame render after i set it up for rendering an animation and calculated the light cache and the IR map the the animation. It almost seems like the light cache didn't calculate any of the lighting because the animation starts with them all off? I dunno that's the only thing i could figure. Either way, its a sad result after calculating the LC and IR after 10 hours lol. Here are the settings i used for this scene animation, the same i use for my normal fly through where only the camera animates. Is this kind of animation not possible using the LC? Is brute force or some other setting the answer? Any help on this will be greatly appreciated, it took some time and thought to set this up the way i wanted, it would be a shame to end up rendering it as a standard fly through with the lights always on and only the camera animating. Thanks allot!!
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