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dagget20

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  1. Studio/Institution: Arquinesis Genre: Residential Exterior Software: 3ds max , vray, PS Description: This my last job, so i would like to hear some CC
  2. really nice render, specially the cow, would you be so kind to share you lighting settings ?
  3. Nice render, but i think there's too much wall, should try to move closer the camera and dof. Nice work
  4. I think you should try using reactor, creating the spline, applying the rope modifier and finally adding it to a rope collection.Then just adjust the properties as you like. This video could also help you.
  5. Make sure you are woking in a linear workflow(monitor gamma 2.2 and 6500k aprox. You can find good more info about this topic here http://www.ronenbekerman.com/linear-workflow-made-simple/ ) in 3ds go to customize>preferences>gamma and lut. And enable the gamma and lut correction. Set gamma to 2.2, also enable "affect color selector" "affect material editor" and finally set 2.2 to "input gamma" bitmap files(leave output to 1.0). Now you may notice the diffence in the ME, use the material preview window and check if you got the color you want. Besides that you have to consider that lighing also affects the colors, so you may want to use a bit darker color.
  6. I agree with you guys, really nice job. congrats, i also like your website
  7. Actually he talk about: mask,booleans,lofts,reactor,particles and maxscript. But yeah, morph its another good option. I believe that with all this techniques we have some tools to work with.
  8. that tutorial from louis marcoux really covers pretty all reaveal techniques . I recommend it too
  9. Actually i did though i dont have them now. Before this one i just made with it arch&desgin with bump or displacement which didnt have a good effect.
  10. I have been trying several ways to get a decent grass in mental ray, so far this is my the best attempt. I made with it mental ray material with heigh map displacement(cellular). I would like to hear your opinion about it.
  11. You can either use them or mr area spot, mr omni even photometric have a good effect for mental ray. For the shadows use ray traced shadows and adjust the samples in its shadows parameters.
  12. Nice thanks for the advice, I use 3ds Max and Mental Ray
  13. I just started working on this bedroom. So i would like to hear your opinion.
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