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Maestro101

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  1. Hey. I`m looking for some free PSD Manager alternative. Anybody knows sth like that? I would be very thankful for help.
  2. Hey all. What is practical difference between 2d and 3d displacement in Vraydisplecement mod? Except the fact that 3d displacement has "keep continuity " option? I see that the quality is set in diffrent way but are there any practical reasons that make you choose one method over another?
  3. Hey. Does Xfrog have an option of "random seed"? I would like to make a model of a tree and then make some random variations of it , quickly. There is such a possibility in Onyx, but I cannot find it in Xfrog.
  4. Hey. I have the same problem. I think that maybe its becouse your leaves are not planes, but have other shape. As far as I see, Onyx generate leaves which are similar to the shape of true leaves. I didn`t check that hypothesis yet anyway.
  5. Thank you for comment 3d terior. Those rocks are allready all wrapped in several layers of displacement. But I think I`ll try vray dirt to dirt it more, or some other diffuse texture.
  6. Hey. This is a garden image that I`m currently working on. Modelled with onyx, the trees behind the wall are from Evermotion. How can I improve that image? Cheers.
  7. I don`t know if I said it properly. I don`t want that effect, and the grass that I showed is created by myself with both twist and spiral TURNED OFF. This is my problem, that I practically turned off all those twisting etc. modifiers and the grass is still deformed that way. I noticed that this thing is appearing when I turn gravitation and/or longitudal curving on. Peter - which one did you pull from the library?
  8. Hey, I have problem with Onyx grass. very grass I create has this swirl/deformation added to it. Sometimes I just need a grass bunch that leaves growing out radially from the center, without any distortion, etc, or at least I would like to add it by myself if I need. I noticed that most of the grasses from the library has got that "thing" too. Anybody knows how to turn it off?
  9. Thank you for the answer. Actually the answer was hidden in your questions, I didn`t apply the material to the proxy before it was scattered, but to the whole scattered object. The material was shown in the viewport so it was misleading.
  10. The leaves look very contrasted in some places they are almost white (?). Could you reveal, how did you make the texture of the road?
  11. Hey. I spot a problem during shading objects scattered with Ground Wiz. The shader that I acquired to them, doesn`t render. It renders with some sefault orange colour. When I turn the scattered ground wis object into editable poly, it renders properly, but I assume that it is better when it is a ground vis object, with proxy instances than one big editable poly. Anybody knows how can I fix it? I need help.
  12. Wow. I like it a lot. Nice lighting and postproduction. The only thing I think would be even better is dark glassy wall on the left. Maybe it could have some lighting inside, becouse its very dark.
  13. I think the image could be sharper. I like it anyway.
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